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    Monday, October 26, 2020

    RimWorld hehe... accurate.

    RimWorld hehe... accurate.


    hehe... accurate.

    Posted: 25 Oct 2020 07:03 PM PDT

    *Chukles* I'm In Danger

    Posted: 25 Oct 2020 05:32 PM PDT

    why the rim brings the worst out of us

    Posted: 25 Oct 2020 11:40 PM PDT

    6 Year Winter Island Colony - Randy, Strive to Survive

    Posted: 26 Oct 2020 04:31 AM PDT

    Coincidence? I think not!

    Posted: 25 Oct 2020 10:50 AM PDT

    That rock is dead alright.

    Posted: 26 Oct 2020 05:24 AM PDT

    A medieval Kingdom attempted to siege me during a mechanoid attack. The Medieval warriors won, and then continued their attack against me.

    Posted: 25 Oct 2020 10:30 PM PDT

    Psychite Tea ad, pen and ink, 2020

    Posted: 25 Oct 2020 04:11 PM PDT

    How to piss off a colony designer 101. (Unplanned room designs)

    Posted: 26 Oct 2020 02:10 AM PDT

    Peak of bisonkind's tech - Alpaca armor

    Posted: 26 Oct 2020 06:33 AM PDT

    There's only like 8 mods and i dont want half of them :(

    Posted: 26 Oct 2020 07:51 AM PDT

    NO YOU'RE FUCKING NOT

    Posted: 26 Oct 2020 07:33 AM PDT

    [RELEASE] GUN NUT - Community Pack | Combat Extended compatible | Rimworld 1.2/1.1/1.0

    Posted: 26 Oct 2020 07:17 AM PDT

    6 Year Winter Island Colony Timelapse

    Posted: 26 Oct 2020 06:56 AM PDT

    Chain up prisoners?

    Posted: 26 Oct 2020 04:26 AM PDT

    Is there a mod that lets you chain prisoners making them unable to move? I'm tired of these organ sacks trying to break out when a simple steel chain would fix things, and adding/removing peg legs is a bit too micromanagey sometimes.

    submitted by /u/alexanderyou
    [link] [comments]

    Woah, what the heck happened to the turrets?

    Posted: 26 Oct 2020 05:37 AM PDT

    It been more than a hot second since i played rimworld , but with 1.0 - 1.2 + that vanilla expanded mod series adding some chunktastic content i thought id jump back in.

    So I am wondering.. why are turrets so... awful?

    I used to use them sparingly in line defense to account for the fact that the ai simply throws too many bodies at your colony at the higher difficulties.

    But these things are awful. They cost resources to maintain? have the accuracy of a half blind colonist ,are so brittle that they tend to be wiped out instantly... AND THEY STILL EXPLODE ??????!?!!??!!??

    well i mean the explosion might be the most useful part about them since technically it does more damage to a swarm of melee pawns than the actual turret does...

    So what happened? I feel like I can't ever leave my base anymore because I have no choice but to keep every colonist at home to cover all the angles of attack. A job i used to be able to do with a handful of colonists and a non trivial investment in turrets.

    I am honestly at the point where i might as well replace my turrets with ieds... they cost less to maintain and kill more.. and some how do less collateral damage...

    submitted by /u/saltychipmunk
    [link] [comments]

    Im gonna burn him but i have no molotovs so im just trying to make it rot. is there any way i can burn him without molotovs?

    Posted: 25 Oct 2020 08:08 PM PDT

    the worlds most expensive dinning room

    Posted: 25 Oct 2020 04:26 PM PDT

    Poor Judge man.

    Posted: 25 Oct 2020 09:28 PM PDT

    New Mod Tease.. Robots and Work..

    Posted: 26 Oct 2020 06:38 AM PDT

    It's the 13th of Decembary 5500 right now, this didn't happen

    Posted: 25 Oct 2020 10:55 PM PDT

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