RimWorld Typical Tuesday Tutorial Thread -- October 27, 2020 |
- Typical Tuesday Tutorial Thread -- October 27, 2020
- What do you mean I broke the Geneva convention again? It looked like a great deal to me
- Getting some bad vibes over here!
- My beloved bear died of a heart attack and his randomized sarcophagus art portrayed his final moments.
- Hmmmm what?!? One is never enough
- Hey Shark, how do you feel about joining our colony?
- images that precede unfortunate events
- This is what happens when your psychic sensitivity is 327%...Glad I didn't install a psychich harmonizer in this guy yet!
- An example of efficient workshop
- A wild man appeared on my map after few days of the game and he was carrying a sniper rifle. I decided to attack him so I can get his gun since it will be a huge boost for my early game. I then rescued him because I missclicked "capture". He was so greatful for "saving" him, that he joined my colony
- From tribe refugees to space cannibals, a 10 year journey into the rim
- Tried to draw a muffalo a week ago on r/layer to see if it would go anywhere. It didn’t, but I’m proud of it and figured you guys might like it.
- Peace was never an option
- Only serious business around the rim
- Two sniper rifle brain one shots into cathapract helmet at once with 3% hit.
- All the torments and force labour did not give you joy anymore? You starting to do an organ farm for money, not for joy? You see a coming raid as the nonsense and not the opportunity? Not anymore. You need to get a brand new Archotech violence generator. Comes with a beta test of 33 raiders.
- Supply ship excitement fell fast
- They wanted pants....
- (Android Tier) What do I do with a T5 android.
- Finally made a bigger, grander eating area in the south of my base- unfortunately, my colonists decided it was much easier to just eat raw meat from the new butcher area
- Mod Lists for 1.2
Typical Tuesday Tutorial Thread -- October 27, 2020 Posted: 27 Oct 2020 01:15 AM PDT Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
What do you mean I broke the Geneva convention again? It looked like a great deal to me Posted: 27 Oct 2020 04:03 AM PDT |
Getting some bad vibes over here! Posted: 27 Oct 2020 02:13 AM PDT |
Posted: 26 Oct 2020 04:26 PM PDT |
Hmmmm what?!? One is never enough Posted: 27 Oct 2020 03:02 AM PDT |
Hey Shark, how do you feel about joining our colony? Posted: 27 Oct 2020 04:48 AM PDT |
images that precede unfortunate events Posted: 27 Oct 2020 04:28 AM PDT |
Posted: 26 Oct 2020 06:04 PM PDT |
An example of efficient workshop Posted: 26 Oct 2020 10:36 PM PDT |
Posted: 27 Oct 2020 05:20 AM PDT |
From tribe refugees to space cannibals, a 10 year journey into the rim Posted: 27 Oct 2020 06:09 AM PDT |
Posted: 27 Oct 2020 06:41 AM PDT |
Posted: 26 Oct 2020 02:41 PM PDT |
Only serious business around the rim Posted: 27 Oct 2020 07:04 AM PDT |
Two sniper rifle brain one shots into cathapract helmet at once with 3% hit. Posted: 26 Oct 2020 08:53 PM PDT |
Posted: 27 Oct 2020 01:20 AM PDT |
Supply ship excitement fell fast Posted: 27 Oct 2020 01:30 AM PDT |
Posted: 26 Oct 2020 12:51 PM PDT |
(Android Tier) What do I do with a T5 android. Posted: 27 Oct 2020 02:36 AM PDT Apologies, but I don't really understand how this mind transferring thing work. I believe if I put another pawn mind it will over-write T5 trait with the pawn trait, yes? But I have trouble understanding how I suppose to do so.. and I assume VX0 NC will not work based on it description. (Side question, can I transfer a T1 android mind to T2?) [link] [comments] |
Posted: 26 Oct 2020 09:29 AM PDT |
Posted: 27 Oct 2020 07:00 AM PDT The last time I played Rimworld was during 1.0 and I was looking to play again but a bunch of the mods I was using aren't compatible for 1.2. Are there any lists for the essential QoL mods for 1.2? I was struggling to find any whilst googling. [link] [comments] |
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