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    Sunday, August 2, 2020

    RimWorld Save our Ship 2 - Finished my first combat capable ship

    RimWorld Save our Ship 2 - Finished my first combat capable ship


    Save our Ship 2 - Finished my first combat capable ship

    Posted: 01 Aug 2020 08:52 PM PDT

    Alpha Animals creatures showing up to ruin my colonists day like

    Posted: 01 Aug 2020 04:11 PM PDT

    Ebon Hawk takes flight

    Posted: 01 Aug 2020 08:24 PM PDT

    The Aurora - my latest SoS2 ship based on SRTS Crimson Fleet!

    Posted: 02 Aug 2020 01:50 AM PDT

    Ok Thrumbo, lesson learnt.

    Posted: 01 Aug 2020 04:17 PM PDT

    45 Hours into my first colony, disaster struck. 10/10 would try again

    Posted: 02 Aug 2020 03:30 AM PDT

    What a creative masterpiece

    Posted: 01 Aug 2020 09:48 PM PDT

    Pushed back a fairly sizable tribal raid. The sole survivor of the tribe fired an arrow while retreating, igniting a stack of grenades from a trader's muffalo. He survived the subsequent explosion which wiped out most of my colony.

    Posted: 02 Aug 2020 07:58 AM PDT

    Drugs are underrated

    Posted: 01 Aug 2020 01:33 PM PDT

    People should really be using drugs more in this game. Using them properly can be a massive advantage and get you out of huge binds you'd otherwise be screwed in.

    And I'm not just talking about keeping a stack of beer or psychite tea in the dining room to cheer up pawns that are about to break. Most people do that I'm sure. I mean that REAL shit. I'm talking about Yayo/Flake, Go-Juice, Wake-Up, and Luciferium.

    There are times, I'm sure you've all experienced them, where you just had a really rough raid or cleared out an infestation, or beat a tough mech cluster, then right as everyone gets back to the hospital and starts getting patched up, a Mech Dop Pods or more sappers come. Maybe it's before you can even get the holes in your walls patched up. Or maybe your fire trap isn't reloaded. Or your deadfall traps. Whatever it is, half of your pawns sometimes can't walk, and the rest have got -8 seen corpse x4, along with disturbed sleep x4, and mind shattering pain. Or god forbid their relative was among the people you killed in that last raid. A cup of tea or a beer just can't fix that.

    Yayo/Flake will keep a smile plastered on their face basically no matter what. +35 mood makes them basically immune to mood debuffs, and they'll be more than happy to get right back on the battlefield. Also it improves other things than just mood.

    One of the worst things that can happen, especially on high difficulties, is if your main melee blocker pawns go down and you don't have them for another wave of sappers/drop pods. This is even worse if you're in a biome that can't easily support large tamed animals to do their job for them. This also can apply to psycasters, especially late game where often you will be relying on them for skip/Berserk/Berserk Pulse/vertigo pulse. Having these guys on the battlefield can be the difference between disaster and and a quick victory. Go-Juice makes a pawn riddeled with bullets 100% ready to go right back out and do what needs to be done.

    Wake-Up is pretty self explanatory and I really don't get why people don't use it more. It's basically a night's rest in a pill. If I need everyone to stay up late for a raid, or want to get a certain construction done, or whatever, it's a no-brainer. Sure there a little heart attack risk, but that almost never happens.

    Now, of course, the elephant in the room: "but what about addictions"? And my response is, who the hell cares? Those mechs falling from the sky are the problem RIGHT NOW. I'd much rather risk a pawn being very upset later than risk losing people right now. And, if you're playing to fulfill a win condition, you probably won't have to fuel that addiction for that long. But even if early game you have to pop some Go-Juice and Yayo, and your pawn gets hooked, just remember that dealing with that later is a lot better than losing right now.

    Lastly, Luciferium, which I hardly even consider a drug. I think of it as just a complete upgrade up a pawn, and you have to make payments every week forever for it. Lucy basically improves every aspect of a pawn, and can even heal terrible scars (especially in the brain). If you have any savings and need it's healing, go for it, or if you have a decent amount and want to upgrade a pawn, go for it there. It's not even that expensive, and you only need it every 6 days. I've actually never even had to deal with Lucy withdrawal because it's so infrequent and relitivly cheap.

    A last footnote: Often in royalty you'll get quests to keep nobles happy for a while, drugs do that great. They leave in a while, so getting them hooked hardly matters. Often they'll bring guards too, who sometimes have annoying traits. Just give them some drugs and stop worrying.

    TLDR: Better to risk an addition later than risk losing now. Especially when drugs can make some dire situations so much easier

    submitted by /u/TiggerTheTiger1999
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    TYNAN!, PLEASE I BEG YOU, DON'T TURN ON DEV MODE!...

    Posted: 02 Aug 2020 02:18 AM PDT

    Me when my family ask me why i spend so much time on a game.

    Posted: 02 Aug 2020 01:43 AM PDT

    Yeah, great raid...You'll do great! (I didn't know what exactly to put as flair)

    Posted: 01 Aug 2020 09:14 PM PDT

    These just fell from the sky and I hate it...

    Posted: 02 Aug 2020 03:09 AM PDT

    90 pirates , 50 tribals, and a mechanoid cluster attacked me at the same time. Would been my destruction if they were smart enough to not spawn in the same spot and kill each other. Thanks Randy

    Posted: 01 Aug 2020 01:16 PM PDT

    Ah yes, A S C E N D A N C E

    Posted: 01 Aug 2020 04:17 PM PDT

    Very useful beginner tip for newbies

    Posted: 02 Aug 2020 04:51 AM PDT

    So I have bought the game a few months back but all of my colonies always fell, I couldn't figure out why but then I realized my big mistake, it's something that the game doesn't tell you that well and to all new players I wannabe tell you all about this: so basically don't make your colonists do every job they will not have time and a lot of jobs will be unfinished so it's better to have specialised colonists like a chef, a builder/miner, animal handler, planter etc... in this way you don't have to make your colonists do every job, I know you may have a colonist who's good at everything but specialize

    submitted by /u/highskylander42069
    [link] [comments]

    Modified Millennium Falcon (SOS2)

    Posted: 02 Aug 2020 04:38 AM PDT

    I guess the next raid will be just a little, tiny bit stronger

    Posted: 01 Aug 2020 04:51 PM PDT

    I never thought it would get this bad

    Posted: 01 Aug 2020 01:51 PM PDT

    I think some of my mods went crazy

    Posted: 02 Aug 2020 02:25 AM PDT

    Randy Random, God of Thunder, Killer of Fowl

    Posted: 02 Aug 2020 01:35 AM PDT

    Her left eye was always better anyway

    Posted: 02 Aug 2020 06:30 AM PDT

    Kinda off topic but does anyone know any games similar to rim world that are on iOS ?

    Posted: 02 Aug 2020 08:10 AM PDT

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