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    Friday, September 18, 2020

    RimWorld This colony has seen some Ups and Downs.

    RimWorld This colony has seen some Ups and Downs.


    This colony has seen some Ups and Downs.

    Posted: 18 Sep 2020 04:13 AM PDT

    Just when I was about to move on to other games, too

    Posted: 17 Sep 2020 03:53 PM PDT

    Build a ̶g̶i̶r̶lfriend

    Posted: 17 Sep 2020 06:37 PM PDT

    It's nice when your colonists decide to make a fitting tribute on a fallen comrades grave

    Posted: 18 Sep 2020 04:23 AM PDT

    Randy dealt with this small hive for me with 9 terriers and 1 raider

    Posted: 18 Sep 2020 04:41 AM PDT

    Solid Professional

    Posted: 18 Sep 2020 05:52 AM PDT

    Resting place for a hero that died during mega infestation. He fought furiously while standing in fire.

    Posted: 18 Sep 2020 06:33 AM PDT

    Argument (made by and posted with the permission of u/Accurina)

    Posted: 17 Sep 2020 08:04 PM PDT

    Bit of a Monty Python situation going on here

    Posted: 18 Sep 2020 05:13 AM PDT

    I unironically like Tundra. Am I alone?

    Posted: 18 Sep 2020 12:59 AM PDT

    There's something about it that's a nice, unique mix of challenges and advantages. Obviously you need to act fast or the cold will kill you, and there's a resource management aspect to building your base that demands more planning.

    On the upside though, first and foremost, if Randy or Cassandra or whoever decides to screw you with Toxic Fallout, you just say "jokes on you, I'm already living in a lifeless hellhole!" and go about your business, the only loss being you can't pad your food with as much hunt.

    Another advantage is that often any raid attempts are ill-prepared for the weather and either have to abandon completely, or get cut down in size til only the guys in parkas remain, which themselves are easier targets to face. Yes, you're in a parka too, but human planning and tactics are gonna outdo the AI randomly sending dudes at you.

    I never understood why people claim Tundra is harder than desert is easier since, as they say, you can always put layers on, but you can only take so many off. Unless I missed something, Parkas provide faaaaaaaar superior cold protection than any other clothing piece provides heat protection. Heat also means that if power goes out, your food supply starts rotting away, whilst with Tundra you really just keep a campfire for those instances in case power is out and parkas aren't cutting it. Heat waves in desert, imo, are far deadlier than cold snaps in tundra.

    Overall it just feels like a more unique way to play with significant rewards (more resistant to raids or events that kill plant/animal life) as well as significant downsides (gotta plan resources CAREFULLY, electricity is your lifeblood, feels like the game hands you less colonists too, probably because transport pod crashes AND raids are more likely to die before you can get them inside; less events handing you people too), and I really, thoroughly enjoy the challenge of it alongside seeing a very humble beginning build up into a working, fully functioning colony.

    Anyone agree? Or is there another "extreme" biome you enjoy?

    submitted by /u/AFlyingNun
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    I love when mods converge to make for cute scenarios

    Posted: 18 Sep 2020 06:32 AM PDT

    Thank You For Your Sacrifice

    Posted: 18 Sep 2020 05:40 AM PDT

    Box canyon in vanilla. I've never seen this before, gonna call it Blood Gulch.

    Posted: 17 Sep 2020 11:29 AM PDT

    An incredible story in two randomly generated pieces of art (explanation in comments)

    Posted: 18 Sep 2020 07:02 AM PDT

    Aren't turrets kind of useless now ?

    Posted: 18 Sep 2020 03:09 AM PDT

    Most of the time I used to have 5-6 simple turrets + 2 autocannon turrets on my defense line, it wasn't doing the job alone, but it helped my pawns a lot durind a raid. Now since the last (two last?) update i feel like they are much less precises and powerfull, almost useless. It is me or... ?

    submitted by /u/FulRoro
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    Enjoy

    Posted: 17 Sep 2020 07:23 PM PDT

    Can I use my dozens of cats as a feline shield?

    Posted: 18 Sep 2020 07:11 AM PDT

    Hi there,

    So my colony currently has like 60 cats and just like the real thing, they're pretty useless. However, can I use zones to shepherd them towards enemies in order to draw fire away from my little people or are enemies smart enough to ignore them?

    Thanks!

    submitted by /u/bumford11
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    Hasta la vista, Commies!

    Posted: 17 Sep 2020 06:30 PM PDT

    Medical Supplements, I can't use medical stents

    Posted: 18 Sep 2020 05:58 AM PDT

    Hi guys/girls of Reddit,

    I have a high modded version of the game (you can find the full list at the end of this post) but I had an issue with "Medical Supplements" by Pelador (what a fabulous mod it is, brilliant).

    I've been playing this wonderful game for hundreds of hours but I could't administer/insert "medical stents" into a pawn of mine's artery: she had an artery blockage and I didn't find the related operation button.

    Well, she was 31 and her heart had 95% of remaining functionality. I started giving her Aspirin to prevent this desease to go forward, tending it every 2 days and it seems to work! But then she had a fatal heart attack after a year and died (oh what a sad story).

    So, I've lost a good pawn for this! Am I the only one that could't use those medical stents? And it seems that the other medical device that comes along in the same tech ("medical surgery items"), "arteficial back disc" has the same problem in my game. I simply can't find a way to use it.

    Do I forgot something? Do I need operation tables or some tools maybe, or is there a different way that I don't know yet in order to use these medical devices?

    I have a small hospital full of hospital beds, medicines and monitors and that's it!

    Thanks people! I tried to explain the best way I could, I didn't find anybody else with the same issues in other posts/videos.

    My personal mod list!

    <?xml version="1.0" encoding="utf-8"?> <ModsConfigData> <version>1.2.2753 rev712</version> <activeMods> <li>brrainz.harmony</li> <li>ludeon.rimworld</li> <li>ludeon.rimworld.royalty</li> <li>unlimitedhugs.hugslib</li> <li>jecrell.jecstools</li> <li>erdelf.humanoidalienraces</li> <li>atlas.androidtiers</li> <li>haplo.miscellaneous.core</li> <li>haplo.miscellaneous.robots</li> <li>alaestor.miscrobots.plusplus</li> <li>leion247658.miscvhcraftablehrobots</li> <li>haplo.miscellaneous.training</li> <li>haplo.miscellaneous.incidents</li> <li>gloriousyuri.mcrretexture</li> <li>haplo.miscellaneous.weaponrepair</li> <li>unlimitedhugs.allowtool</li> <li>gt.sam.glittertechns</li> <li>fluffy.colonymanager</li> <li>kyrun.reunion</li> <li>ghxx.techadvancing</li> <li>dubwise.dubsbreakmod</li> <li>avilmask.commonsense</li> <li>tammybee.whereismyweapon</li> <li>hatti.qualitysurgeon</li> <li>mlie.lessarbitrarysurgery</li> <li>brrainz.justignoremepassing</li> <li>jkluch.haultostack</li> <li>uuugggg.sharetheload</li> <li>jelly.pleasehaulperishables</li> <li>mehni.pickupandhaul</li> <li>ratys.madskills</li> <li>fluffy.fluffybreakdowns</li> <li>fluffy.pharmacist</li> <li>tikubonn.dontblockdoor</li> <li>dhultgren.smarterconstruction</li> <li>voult.betterpawncontrol</li> <li>uuugggg.smartmedicine</li> <li>rimsenal.core</li> <li>rimsenal.security</li> <li>rimsenal.storyteller</li> <li>rimsenal.evp</li> <li>rimsenal.feral</li> <li>rimsenal.federation</li> <li>rimsenal.hair</li> <li>ogliss.thewhitecrayon.quarry</li> <li>crlsniper.realisticrooms</li> <li>crashm.colorcodedmoodbar.11</li> <li>sarg.smartspeed</li> <li>krafs.levelup</li> <li>brrainz.cameraplus</li> <li>vanillaexpanded.vwe</li> <li>vanillaexpanded.vfemedical</li> <li>vanillaexpanded.vfesecurity</li> <li>vanillaexpanded.vfecore</li> <li>twistedpacifist.reasonablecomponents</li> <li>notfood.mendandrecycle</li> <li>showhair.kv.rw</li> <li>syrchalis.setupcamp</li> <li>fluffy.relationstab</li> <li>oblitus.animalslogic</li> <li>fluffy.animaltab</li> <li>fluffy.blueprints</li> <li>rimfridge.kv.rw</li> <li>fluffy.medicaltab</li> <li>dubwise.rimefeller</li> <li>vanillaexpanded.vfeproduction</li> <li>dubwise.dubsmintmenus</li> <li>vanya.tools.blightedalert</li> <li>vanillaexpanded.vfeart</li> <li>ogliss.toastehs.veinminer</li> <li>frozensnowfox.filthvanisheswithrainandtime</li> <li>vanillaexpanded.varme</li> <li>dubwise.rimatomics</li> <li>hatti.qualitybuilder</li> <li>saakra.empire</li> <li>notfood.researchpal</li> <li>pinochemicali.moretradeships</li> <li>uuugggg.replacestuff</li> <li>killface.facialstuff</li> <li>edb.preparecarefully</li> <li>jaxe.bubbles</li> <li>jaxe.rimhud</li> <li>telkir.tmods.morefloors</li> <li>fluffy.worktab</li> <li>ratys.rtfuse</li> <li>tradingspot.kv.rw</li> <li>vanillaexpanded.vappe</li> <li>vanillaexpanded.vfefarming</li> <li>vanillaexpanded.vaecd</li> <li>vanillaexpanded.vaeas</li> <li>vanillaexpanded.vaed</li> <li>vanillaexpanded.vcef</li> <li>vanillaexpanded.vaebf</li> <li>vanillaexpanded.vaeed</li> <li>vanillaexpanded.vaet</li> <li>vanillaexpanded.vaeis</li> <li>vanillaexpanded.vaetr</li> <li>vanillaexpanded.vaets</li> <li>vanillaexpanded.vweq</li> <li>earthyturtle.letstrade</li> <li>vanillaexpanded.vaeau</li> <li>vanillaexpanded.vwel</li> <li>vanillaexpanded.vtexe</li> <li>albion.goexplore</li> <li>oskarpotocki.vanillafactionsexpanded.core</li> <li>oskarpotocki.vanillafactionsexpanded.medievalmodule</li> <li>oskarpotocki.vanillafactionsexpanded.settlersmodule</li> <li>vanillaexpanded.vplantse</li> <li>vanillaexpanded.vcooke</li> <li>vanillaexpanded.vfepower</li> <li>vanillaexpanded.vbookse</li> <li>vanillaexpanded.vbrewe</li> <li>vanillaexpanded.vcookestews</li> <li>vanillaexpanded.vcookesushi</li> <li>vanillaexpanded.vplantsesucculents</li> <li>vse.perrypersistent</li> <li>vse.empressevil</li> <li>vanillaexpanded.vfespacer</li> <li>carnysenpai.traitraritycolors</li> <li>mlie.medicalsupplements</li> <li>vanillaexpanded.vweg</li> <li>hobtook.mortaraccuracy</li> <li>oskarpotocki.vfe.insectoid</li> <li>falconne.roomsense</li> <li>falconne.labelsonfloor</li> <li>hatti.deadmansclothing</li> <li>spincrus.dinosauria</li> <li>erdelf.prisonerransom</li> <li>extracting.organs</li> <li>kentington.saveourship2</li> <li>neceros.badcanbegood</li> <li>murmur.subsurfaceconduit</li> <li>syrchalis.moreslaves</li> <li>earthyturtle.stackablechunks</li> <li>albion.sparklingworlds.full</li> <li>sandy.rpgstyleinventory</li> <li>kongmd.qee</li> <li>automatic.bionicicons</li> <li>hlx.rimworldalteredcarbon</li> <li>automatic.highqualitytextures</li> <li>neptimus7.progressrenderer</li> <li>murmur.walllight</li> <li>murmur.tcu</li> <li>rah.rbse</li> <li>ogre.ogrestack</li> <li>orion.hospitality</li> </activeMods> <knownExpansions> <li>ludeon.rimworld.royalty</li> </knownExpansions> </ModsConfigData> 
    submitted by /u/Elelm
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    Reeee mech clusters early on

    Posted: 18 Sep 2020 06:31 AM PDT

    Started a game, pretty uneventful for 20 days Get a quest for a mech cluster Equipped my guy in full flak from a empire raid, with a charge rifle as his weapon, rich Explorer start Mech cluster spawns and its seemingly not too bad, just gotta deal with an auto mortar

    I immediately step into range of a charge blaster The first shot hits through standard flak jacket, the vest and my synthread shirt Straight into the heart Killing poor blitz instantly

    Strangely, its the first time I've ever had an injury to the torso deal 0 damage to it, and just damage the heart Annoying, but kinda unavoidable, that auto mortar wouldve wrecked ass otherwise

    submitted by /u/evenhart
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    Might've made a Cuboid cult..(srry for quality, i cant log in to reddit on my pc somehow)

    Posted: 18 Sep 2020 07:33 AM PDT

    Does anyone have a good name for a mountain base?

    Posted: 18 Sep 2020 05:39 AM PDT

    Does anyone have a good name for a mountain base?

    submitted by /u/playigel
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