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    Sunday, June 21, 2020

    RimWorld Thrumbo, Pixel Art

    RimWorld Thrumbo, Pixel Art


    Thrumbo, Pixel Art

    Posted: 21 Jun 2020 12:13 AM PDT

    Harvested prisoner organs, let him go..guy went berserk on the way out and got mauled by a group of manhunting penguins....ahhh Rimworld.

    Posted: 20 Jun 2020 11:23 PM PDT

    Just a normal day in Rimworld

    Posted: 20 Jun 2020 08:00 PM PDT

    True story bro :(

    Posted: 21 Jun 2020 12:41 AM PDT

    Was it worth it Vega, WAS IT??

    Posted: 20 Jun 2020 09:28 AM PDT

    Anti-Grain Warhead stops a 120-person raid

    Posted: 21 Jun 2020 02:39 AM PDT

    Who needs ribs and blood anyway?

    Posted: 20 Jun 2020 12:36 PM PDT

    Oh god oh fuck

    Posted: 21 Jun 2020 02:40 AM PDT

    How to grow your colony

    Posted: 20 Jun 2020 10:28 PM PDT

    I finally found out why it took two researchers with 30 intellectual between them half a year to research devilstrand.

    Posted: 20 Jun 2020 06:56 PM PDT

    Z-Level Meme

    Posted: 21 Jun 2020 05:40 AM PDT

    Second time i posted my base. This is not best organised in the world but it is my base.

    Posted: 21 Jun 2020 05:11 AM PDT

    Accurate depiction of a colonist caught outside the walls

    Posted: 21 Jun 2020 02:49 AM PDT

    Z-Levels mod now lets you view lower levels!

    Posted: 20 Jun 2020 10:51 AM PDT

    Vanilla Factions Expanded: Insectoids Preview

    Posted: 21 Jun 2020 02:38 AM PDT

    Hi everyone! I hope this is okay to post here.

    I've had the pleasure of testing the new Vanilla expanded mod, Insectoids recently. I was given the all clear to make a little video showing off some of the stuff, I made sure not to include too much as I don't wanna ruin the fun for when it's released. Enjoy!

    P.S. This is my first ever video, so any constructive feedback is more than welcome!

    Link to the Video

    submitted by /u/Jarl_Ironfrost
    [link] [comments]

    Anti Grain Warhead stops an 80-person raid

    Posted: 20 Jun 2020 04:02 PM PDT

    Angy

    Posted: 20 Jun 2020 07:25 PM PDT

    When a wimp gets food poisoning and instantly collapses cuz it’s 20% pain...to be downed until fully recovered just to go pick up a meal and collapse again from a new poisoning...

    Posted: 20 Jun 2020 10:29 PM PDT

    IM A THRUMBO BREEDER!!!!

    Posted: 20 Jun 2020 10:05 AM PDT

    Mod that make the game more difficult (and preferably not about raids)?

    Posted: 21 Jun 2020 02:29 AM PDT

    So I've jumped into a rabbit hole of QoL mods, and can't go back. Those Walmart-sized fridges? Never again! Pawns haul stuff rationally? Yes please!

    But they make the game a lot easier. And so do most of the mods. Even something fairly neutral like mod that adds weapons shifts the balance in favor of player. Even if your enemies can use these weapons, they are still kinda clueless and don't understand which weapon is good in which situation. While player has more choices.

    So, to counteract that, I want to make the game harder!

    I am always playing on Randy Rough Permadeath. I don't want to increase the difficulty level because that'd only make raids bigger and force me into killboxes which I try to avoid, and Cassandra feels too game-y for me. Instead, I want some difficulties unrelated to raids. There are some mods I have:

    Psychology - I think it makes the game harder overall. Not by much, but not everyone can get along, unlike in vanilla.

    Dub's Bad Hygiene - it also adds some helpful stuff like central heating and washing machine, but overall it makes the game harder imo.

    Diseases Overhauled - an underrated mod which makes diseases and injuries significantly more varied and deadly, with additional side effects like sepsis and necrosis. Sometimes it is a bit unfair, but raises the tension.

    Any other ones you know? I tend to get bored because everything is just too smooth, and thus I don't even get to experience the endgame content.

    submitted by /u/Vengyre
    [link] [comments]

    An idea for the body purist trait

    Posted: 20 Jun 2020 06:11 PM PDT

    Although body purist is supposed to be the opposite of transhumanist it currently doesn't bring any benefits at all. Transhumanist is a slight mood debuff at the beginning of the game unless you want to cripple the pawn with a suboptimal prosthetic but a massive mood bonus in the late game. The increased opinion of others with bionics also makes it easier for them to develop and stay in relationships for further mood bonuses, and they don't have any negative opinions of pawns without augments.

    Meanwhile body purists get no mood buffs for having an unaugmented body and no increased opinion for other pawns without augments. They also end up hating the bionic super soldiers who defend your base in the late game.

    What I would like to see instead is a minor(maybe +2/3?) mood boost for body purists without any augments and also a minor positive social thought of other pawns without any augments (maybe +5?). This would turn the trait into an early game boost which then turns into a late game debuff as you get access to more access to bionics and the inevitable need to get rid of scars and lost limbs occurs.

    Another thing I would suggest is to have body purists ignore or even gain approval of pawns with scars because they appreciate someone dealing with the "limitations of the human body" rather than just replacing the damaged part with a bionic. This would fit with the in-game description.

    TLDR: transhumanist is bad in the early game and good in the late game, so body purist should be good in the early game and bad in the late game (currently only the second part is true).

    submitted by /u/Helpim1ost
    [link] [comments]

    Ancient Danger: Oh how the tables have turned...

    Posted: 20 Jun 2020 05:54 PM PDT

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