RimWorld Vellenar - Year 5, The Fall |
- Vellenar - Year 5, The Fall
- I was inspired by someone's logging cabin and started making separate bases of my own. (All one colony)
- The Rise and Fall of Vellenar - Timeplapse
- What do you think, should I accept this quest?
- Is this just like a really sick burn?
- Payback
- Year 13 has past and this'll probably be the last century pic I take in the near future.
- The Fall of Vellenar
- The signs of a successful colony.
- I knew those little T-Rex arms were good for some thing.
- Randy Random and the 25th pawn
- Why does a metal dog have the flu? What do you need it for?
- How to order making/repairing spike traps to be made of any stone material ?
- I, uhhh.... yorkies for everyone, I guess?
- Raiders broke through my barn for some reason.
- I think I've found the most convincing review yet
- For gods sake Randy
- How to actually survive the first year?
- Poor Farmer is the only member of my colony who's still single. No wonder her mood is the lowest
- Comfy colony
- XO - Android Tiers Ice Base
- Praise the RNG!
Posted: 14 Dec 2020 04:46 AM PST |
Posted: 14 Dec 2020 12:59 AM PST |
The Rise and Fall of Vellenar - Timeplapse Posted: 14 Dec 2020 06:23 AM PST |
What do you think, should I accept this quest? Posted: 13 Dec 2020 11:13 PM PST |
Is this just like a really sick burn? Posted: 13 Dec 2020 03:15 PM PST |
Posted: 13 Dec 2020 10:55 PM PST |
Year 13 has past and this'll probably be the last century pic I take in the near future. Posted: 14 Dec 2020 06:15 AM PST |
Posted: 14 Dec 2020 04:47 AM PST Year 5 - the end We've finally finished the Deathbringer We purchase two cows and two slaves The Colony is struck by plague New Hospital with Plague victims Knight does not survive her illness The Vanquisher's Cactus, Lead by Matz's Brother, attacks [link] [comments] |
The signs of a successful colony. Posted: 13 Dec 2020 03:31 PM PST |
I knew those little T-Rex arms were good for some thing. Posted: 13 Dec 2020 02:03 PM PST |
Randy Random and the 25th pawn Posted: 14 Dec 2020 12:17 AM PST |
Why does a metal dog have the flu? What do you need it for? Posted: 13 Dec 2020 05:56 PM PST |
How to order making/repairing spike traps to be made of any stone material ? Posted: 14 Dec 2020 04:29 AM PST Hi, I wonder if there is a mod that allows making traps of any stone (non wood material). My exp is like this: [link] [comments] |
I, uhhh.... yorkies for everyone, I guess? Posted: 14 Dec 2020 02:32 AM PST |
Raiders broke through my barn for some reason. Posted: 13 Dec 2020 09:21 PM PST |
I think I've found the most convincing review yet Posted: 13 Dec 2020 08:32 AM PST |
Posted: 14 Dec 2020 05:09 AM PST |
How to actually survive the first year? Posted: 14 Dec 2020 07:48 AM PST I've been playing rimworld for years now, and I still am absolutely terrible at it . In really confused how people survive on higher difficulty, I'd really like to so a random randy about medium-low difficulty but the first few raids always get me. Assuming I survive the first few raids I typically don't get a lot of new colonists because the raiders do not survive to be captured and any mission to leave the base to go rescue someone ends in absolute disaster (how DOES the mission system work exactly? It seems like all my caravans are doomed) Could someone experienced give me a simple run down of their first few years from character creation to about mid research? I feel like if I could master that part of the game I'd be having a much better time. [link] [comments] |
Poor Farmer is the only member of my colony who's still single. No wonder her mood is the lowest Posted: 14 Dec 2020 04:32 AM PST |
Posted: 14 Dec 2020 08:14 AM PST Everyone say it's not prisoner, its organ donor, meanwhile I always care about my pawns having high mood and not doing anuthing evil in general I always aim for nice and comfy colony What is wrong with me? [link] [comments] |
Posted: 14 Dec 2020 12:19 AM PST I started with a lone T3 android called Francis with no skills but many minor passions. Francis was a vengeful android; once a servant robot on a glitterworld, he was abandoned and left to rust after his glitterworld owners upgraded to a new model. I like to think that he was eventually picked up at the garbage dump, only to be sold into slavery where he traveled to the outer rim before their ship was attacked by pirates. Francis managed to grab a gun after his captor was killed in an explosion and escape podded away in the confusion. The main theme of the playthrough was to be a robot rights activist, rescuing and repairing any androids I could, while imprisoning any humans that attacked me into slavery. As you can see by the giant guest wing, the latter didn't last forever... To be honest, at the end I was running out of things to build, although after so many years maybe Francis finally came to terms with humans after all. Francis departed roughly an in-game year ago with 14 other colonists, leaving my main fighting force behind. It's crazy to look how far everything has come, he began living in a cave stealing insect jelly to survive, then for many years lived in a small granite shack where the kitchen now lies. Once I got the trifecta of T4 androids, Rimerfeller and SRTS, things ramped up disgustingly quickly though. Also I really wish I new about the shapes mod before today... I was using Circles and Ovals and adding zoning took so damn long >:| [link] [comments] |
Posted: 14 Dec 2020 04:25 AM PST |
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