RimWorld Found a Scyther named Mistake. Lucky |
- Found a Scyther named Mistake. Lucky
- Didn't expected the 10 thrumbos
- Seems like a fair trade to me
- Went with Rimworld holiday cards this year :)
- i dont even remember how i got this sculpture but i drew it!
- My First ever SOS2 ship! IT TOOK AGES but the ship is now complete, I will gather extra resorces and fly! I don't know anything aboout fights and weapons so I put 2 of them each at the port side of the ship. I have 5 Large heatsinks and 21 radiators at the starboard side. Is this ready to go?
- Santa's Many Enemies - an actual randomly generated quest I got!
- She fought like a lion to the end, RIP Var
- Friendly Reminder - Check Your Rimworld Logs from Time to Time
- It's been a good run folks. Going to make my last stand here.
- Oh what if he was to accidentally kill him self
- Does anyone else think that this game could use more random events for caravans?
- WE.ARE.LEAVING (Andale)
- Well, today my colonists evolved the cruel rimworld that was house to their ancestors (Started as medieval VFE) to an abundant glitterworld, its sad to see the end finally, but the end of SoS2 (In my opinion) is very fitting and kinda emotional, loved the mod, 10/10 could become archotech again
- ah yes.. the perfect ambush
- Wcgw if we burn our prison while still inside?
- I'd say this lined up pretty well.
- Have you ever been this unlucky?
- Rimworld - 10-year Timelapse - Archotech Knights
- Tales From The Rim - The Story of The CE Goodard Mining Colony
- Now that you point it out, that barn probably could have used a passive cooler or two
Found a Scyther named Mistake. Lucky Posted: 18 Dec 2020 12:21 AM PST |
Didn't expected the 10 thrumbos Posted: 17 Dec 2020 06:07 PM PST |
Posted: 17 Dec 2020 12:01 PM PST |
Went with Rimworld holiday cards this year :) Posted: 18 Dec 2020 07:02 AM PST |
i dont even remember how i got this sculpture but i drew it! Posted: 17 Dec 2020 01:46 PM PST |
Posted: 18 Dec 2020 03:56 AM PST |
Santa's Many Enemies - an actual randomly generated quest I got! Posted: 18 Dec 2020 03:29 AM PST |
She fought like a lion to the end, RIP Var Posted: 18 Dec 2020 06:31 AM PST |
Friendly Reminder - Check Your Rimworld Logs from Time to Time Posted: 17 Dec 2020 02:38 PM PST |
It's been a good run folks. Going to make my last stand here. Posted: 18 Dec 2020 04:41 AM PST Fuck me sideways, Randy got his revenge in the end. Large infestation spawned right next to my base, going to try to makeshift a gas tunnel to there. Or something. [link] [comments] |
Oh what if he was to accidentally kill him self Posted: 17 Dec 2020 06:06 PM PST |
Does anyone else think that this game could use more random events for caravans? Posted: 18 Dec 2020 07:04 AM PST Currently there are only 4 events that can happen during your caravaning adventures on the rim, 3 of which are pretty much the same thing. To me that's kinda... lame. I tried to find a mod that adds new random events that could spice up your adventures, but had no luck. To me that is unfathomable. How can it be that no one has thought of this before! There is so much potential here! Some examples off the top of my head:
Etc, etc. I could go on forever but I think you get the point. Something like this would be awesome, yeah? You could even have a caravan just roam around randomly, exploring and trying to find cool stuff in the world that is not tied to a damn quest for a change. Please give me a reason to go out there and explore the rim! [link] [comments] |
Posted: 17 Dec 2020 08:07 PM PST |
Posted: 18 Dec 2020 01:51 AM PST I got a little emotional, but hey, I guess that means the mod extends the feelings of the base game [link] [comments] |
Posted: 17 Dec 2020 10:53 PM PST THE PLAN: BUY RPG FROM TRADER, USE IT AGAINST THEM, PROFIT $$$AT THIS MOMENT, I REALIZED, I FUCKED UP (caravan had other explosives at them)RESULTSome backstory:So one of my viewers suggested I do a merciless pirate theme run. I got about 2 hours in, really involved with my band of 5 pawns (my favorite probably being my incapable of violent psychopath). I had the great idea to raid a caravan. The plan? Purchase a doomsday rocket launcher from them and use it against them. What could go wrong? Just about everything. I forget to factor in that they had other explosives in their caravan when purchasing the rocket launcher. Result? A lot more fireworks went off than I was planning resulting in the death of all participants of trade caravan (woo!), all 4 refugees I literally rescued 3 minutes ago for the sole reason to sacrifice them to the ambush (sacrifice was successful), and my colonist Mason who was my Insomniac pirate alongside a good portion of my scuffed base. Technically I spent 1k on the Doomsday and got 1.8k silver and some plasteel and some gold.. The other goods perished in the explosion... soo profit? [link] [comments] |
Wcgw if we burn our prison while still inside? Posted: 18 Dec 2020 04:11 AM PST So last night my six prisoners tried to escape. I'm using Prison Labor's revolt system, and they all got molotovs. They deciced to toss them all around their barracks and the adjacent quarry room. The walls were all stone, but everything else inside - including the floors - were wood. I decided to let them simmer a little, and by the time I put out the flames, they had already passed out from heatstroke. Unfortunately, it took too long for the tenperature to normalize, and 4 out of the 6 prisoners died. Hope they learned their lesson not to try to escape a stone prison using fire. [link] [comments] |
I'd say this lined up pretty well. Posted: 18 Dec 2020 06:09 AM PST |
Have you ever been this unlucky? Posted: 18 Dec 2020 04:15 AM PST Two weeks worth of building up gone in a flash on permadeth. Randy gave me an infected ship part slap bang in the middle of my base, followed seconds later by a pack of manhunting dogs. I was relatively safe behind my walls until Matt (bottom left) went against my zone instructions to collect his weapon from beyond the wall, and got downed ON THE DOOR TILE, leaving my base wide open to a Troy-style sacking. [link] [comments] |
Rimworld - 10-year Timelapse - Archotech Knights Posted: 18 Dec 2020 07:29 AM PST |
Tales From The Rim - The Story of The CE Goodard Mining Colony Posted: 18 Dec 2020 12:16 AM PST |
Now that you point it out, that barn probably could have used a passive cooler or two Posted: 17 Dec 2020 05:29 PM PST |
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