RimWorld if you release a prisoner that gets your rep postive the moment you get raided by the faction then you get free protection until they starve. |
- if you release a prisoner that gets your rep postive the moment you get raided by the faction then you get free protection until they starve.
- My map says hi
- A Visit from Dread St. Nick, Part 1
- WHY DOES THE GAME HURT ME LIKE THIS
- Race to the Rim || How to Train your Dragons mod released! Link in the comments.
- What do I pick as a reward? (Keep in mind that I'm tribal and don't have researched electricity yet)
- Is there a way to prevent colonists from taking such inefficient routes?
- The Tale of Opossum and Ralph: The Beginning
- This quest made my area foggy (forced weather) which has lasted for half a year alrdy.. The description was broken so i accepted it blindly. Is my save file now forever foggy or does it stop eventually?
- Sparkles all you had to do was subdue a berserk prisoner... not rip his goddamn leg off
- Whelp, That'll Do it!
- I'm not a good player, but I'm persistent!
- wanted to see what would happen the ammo storage went nuclear, needless to say the game doesn't like 10K+ warheads going off at once
- Great to see that you are having a good time Tim! (Hospitality Mod)
- I'm trying out the z-level mod and three wildmen decided to hole up in my bunker
- this is my colony(the last 7 colonists are guests) right before ~100 raider tunneled around my first line of defense... maybe i shouldnt have accepted that quest... if you have any questions just ask them :)
- Pacha has his priorities
- Dearly Beloved, we are gathered here today...
- Well, on the bright side, everyone made it out alive.
- So much for suicide-bombing our gates, huh?
- Protip: Never have caravans attack in the evening
- My first perma death tragedy.
- This man can no longer walk due to health conditions. You know what that means.
Posted: 19 Dec 2020 02:30 AM PST |
Posted: 18 Dec 2020 09:17 PM PST |
A Visit from Dread St. Nick, Part 1 Posted: 18 Dec 2020 09:42 AM PST |
WHY DOES THE GAME HURT ME LIKE THIS Posted: 18 Dec 2020 06:15 PM PST |
Race to the Rim || How to Train your Dragons mod released! Link in the comments. Posted: 18 Dec 2020 01:51 PM PST |
What do I pick as a reward? (Keep in mind that I'm tribal and don't have researched electricity yet) Posted: 19 Dec 2020 02:24 AM PST |
Is there a way to prevent colonists from taking such inefficient routes? Posted: 19 Dec 2020 06:13 AM PST |
The Tale of Opossum and Ralph: The Beginning Posted: 18 Dec 2020 09:05 PM PST |
Posted: 19 Dec 2020 04:07 AM PST |
Sparkles all you had to do was subdue a berserk prisoner... not rip his goddamn leg off Posted: 19 Dec 2020 01:42 AM PST |
Posted: 18 Dec 2020 03:35 PM PST |
I'm not a good player, but I'm persistent! Posted: 19 Dec 2020 05:15 AM PST Finally, after more than 2k hours spent in this game, I managed to launch a ship. Here's the colony just before starting the power up. This event made me decide, after months and months of mere lurking, to post here. Now I'm starting a new Randy playthrough, committment mode. This time, I want to build a multi-building "city" rather than the usual monobuilding colonies I've done so many times. Thing is, even with this number of hours put into the game I'm still not sure on how to protect and grant security until on late development. I've got commerce and production right now, but combat and security is still a big issue for me. So I would like to ask anyone who has experience in defending a multi-building "city" to share their tips :) [link] [comments] |
Posted: 18 Dec 2020 06:19 PM PST |
Great to see that you are having a good time Tim! (Hospitality Mod) Posted: 19 Dec 2020 06:06 AM PST |
I'm trying out the z-level mod and three wildmen decided to hole up in my bunker Posted: 18 Dec 2020 07:33 PM PST |
Posted: 19 Dec 2020 12:38 AM PST |
Posted: 18 Dec 2020 10:47 AM PST |
Dearly Beloved, we are gathered here today... Posted: 18 Dec 2020 07:37 PM PST |
Well, on the bright side, everyone made it out alive. Posted: 18 Dec 2020 06:23 PM PST |
So much for suicide-bombing our gates, huh? Posted: 19 Dec 2020 06:47 AM PST |
Protip: Never have caravans attack in the evening Posted: 18 Dec 2020 01:07 PM PST If you've sent a caravan on a quest that involves attacking someplace, like a bandit camp or item stash, keep an eye on what time they will arrive. If it's going to be late in the day, wait until they are .1 or .2 days out, and hit the "Rest" button. Let them rest overnbight, and in the morning let them continue. If you attack late in the day, you will often find that by the time the battle is over, your pawns are tired and only interested in immediately resting. Now, if you won the fight with no major injuries so you're ready to move on immediately, this is no problem and you can just reform the caravan. But if you've got downed pawns, or even ones that are still up, but moving at significantly reduced speed, you'll probably need to stay so they can heal up for a day or two. And if they're tired from a late fight, they'll just fall asleep on the ground, rather than tending to wounded or setting up a shelter and bedrolls so they can have a comfortable night and be in a good mood in the morning. Spending the night in pain, on the ground, outdoors, and in the cold/heat can put them in a pretty bad mood by morning. If you rest overnight and attack first thing in the morning, you'll have plenty of time to win the fight, tend your wounded, and decide if you need to stick around so wounded can recover a day or two. If you need to, you'll have time to cut down some trees, build a shelter, install bedrolls, build a table and chairs, make a horseshoe stake, harvest some berries, hunt some animals, build a campfire, and cook some meals. All before bedtime. [link] [comments] |
Posted: 18 Dec 2020 10:25 PM PST The raid came from three sides. Two raiders from the north equip with bolt action rifles, two raiders from the west with a bolt action rifle and a knife and two raiders from the south equip with a bolt action rifle and a revolver. Shades and Leach were sent to defend against the southern group. They made their stand in a narrow corridor which is where they met their demise. Kenny was sent just north west of their position to flank the two raiders coming from the west. When Shades' position fell it was up to Kenny. The remaining combatants were now Kenny and the remaining two groups of raiders. Kenny ran to Shades' body to equip his pulse rifle and slowly began to flank the group from the west. He emerged victorious but day 171 will be etched into their minds forever. R.I.P. Shades and Leach [link] [comments] |
This man can no longer walk due to health conditions. You know what that means. Posted: 18 Dec 2020 09:01 PM PST |
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