RimWorld C'MON BOY 14 GOOD YEARS DON'T DIE ON ME NOW |
- C'MON BOY 14 GOOD YEARS DON'T DIE ON ME NOW
- You can tell they REALLY wanted an excuse to fuck. This happened literally seconds after starting a new save
- Task failed successfully!
- Mod for making raider skills hidden until captured or dead?
- Rip. Finally found out how much is too many mods.
- Caravan left two days ago, this guy is still here because he road in on a snail. Slavers attack, kill his snail, and carry him away. Classic Rimworld.
- No Plan Survives Contact with Allies.
- So close, yet so far.
- Launched the for my first colony! Bittersweet to leave this all behind.
- This Just Happened to my 4 year colony
- Is it possible to have a true tribal experience?
- I have no clue on what to do in Vanilla. Please help
- Got to start young aye?
- I got three tame sheep during (almost) winter. Do I have to do anything to keep them alive?
- Help (Hydroponics)
- A Review of Rimworld 2 years later
- First time completing the game and I just had to leave a prisoner behind to slowly starve
- The Hardest Decision
- Vanilla Farm house
- Any mods that will start all other factions at the same stoneage tech level as you?
- Carrying more in hands
- Halo - Rimworld Auxiliary Combat Armory
C'MON BOY 14 GOOD YEARS DON'T DIE ON ME NOW Posted: 10 Dec 2020 03:22 PM PST |
Posted: 11 Dec 2020 05:00 AM PST |
Posted: 11 Dec 2020 01:28 AM PST |
Mod for making raider skills hidden until captured or dead? Posted: 10 Dec 2020 06:42 PM PST IMO it's a little cheesy to go easy on raiders that you want to capture, using cheesy tactics like letting them bleed out or deploying non-lethal weapons just for them. Think about it, if a raider is coming at you, how would you know how good at cooking they are? So, I'm wondering whether there exists a mod that keeps raider traits and skills (except maybe martial ones, because they're kind of evident during an attack?) hidden until they are captured/dead/friendly. I know I can just not look at their info, but I'd rather not have to police myself like that. [link] [comments] |
Rip. Finally found out how much is too many mods. Posted: 11 Dec 2020 05:10 AM PST |
Posted: 11 Dec 2020 12:51 AM PST |
No Plan Survives Contact with Allies. Posted: 10 Dec 2020 08:01 PM PST |
Posted: 10 Dec 2020 03:02 PM PST |
Launched the for my first colony! Bittersweet to leave this all behind. Posted: 10 Dec 2020 08:30 PM PST |
This Just Happened to my 4 year colony Posted: 11 Dec 2020 05:44 AM PST |
Is it possible to have a true tribal experience? Posted: 10 Dec 2020 11:58 PM PST I have tried to find this out before but never arrived at a satisfying solution. I'm talking like raiders won't show up with guns and electricity won't be researchable. I have seen the medieval mods but from what I can tell I still get raided but future tech so it ruins the immersion. Thoughts? [link] [comments] |
I have no clue on what to do in Vanilla. Please help Posted: 11 Dec 2020 03:27 AM PST Hi lads and lasses. I am new to rimworld and don't have a clue on what to do. Tips and guides or anything to do with rimworld Vanilla would help alot. Thanks [link] [comments] |
Posted: 10 Dec 2020 10:24 PM PST |
I got three tame sheep during (almost) winter. Do I have to do anything to keep them alive? Posted: 11 Dec 2020 07:00 AM PST Temperate forest, lowest temperature is -13 Co. 4 sheep, all female. Didn't expect them, so I don't have any hay stocked up. Got 4 mouths to feed and what I hope is enough food to last the winter - ~200 rice, ~280 potatoes. I would like to keep these sheep alive. Do I have to take any special measures to try to feed them? EDIT: Just did the math, might not have enough food to last the winter. No problem, just hunt a little, gather a little, kill and eat the prisoner. The original question still stands. [link] [comments] |
Posted: 11 Dec 2020 04:43 AM PST Ive have indoors hydroponics for a long time now with no problems all of a sudden my colonists dont cant sow there anymore (unable to rightclick and force them). The temperature is fine, ive set the colonist to only Sow and there is a Sunlamp. If i move the hydroponics box outside they're able to sow in it just not when in my mountain base. Note i am using some mods but i dont know how they would cause it to suddenly stop working after it was fine for so long. [link] [comments] |
A Review of Rimworld 2 years later Posted: 11 Dec 2020 06:45 AM PST |
First time completing the game and I just had to leave a prisoner behind to slowly starve Posted: 10 Dec 2020 01:03 PM PST |
Posted: 10 Dec 2020 07:45 PM PST |
Posted: 10 Dec 2020 04:12 PM PST Has been years since i played Vanilla , had to reinstall Rimworld and thought i would give it a try, i forgot how chill it was to play vanilla [link] [comments] |
Any mods that will start all other factions at the same stoneage tech level as you? Posted: 10 Dec 2020 11:33 PM PST Would also like a mod that has them advance at relatively the same pace as you kind of like a civ game. [link] [comments] |
Posted: 11 Dec 2020 05:03 AM PST Is there a mod which changes pawns 'actual' carrying capacity? I have a backpack mod which increases pawn carrying capacity so now they have 150 with small backapcks but they will still pick up only 75 bricks or carrots, i was thinking maybe its because the stacks are to small but thats not it. [link] [comments] |
Halo - Rimworld Auxiliary Combat Armory Posted: 11 Dec 2020 07:43 AM PST What happened to this mod? I remember using it normally in 1.2 but it disappeared from the workshop [link] [comments] |
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