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    Friday, December 11, 2020

    RimWorld C'MON BOY 14 GOOD YEARS DON'T DIE ON ME NOW

    RimWorld C'MON BOY 14 GOOD YEARS DON'T DIE ON ME NOW


    C'MON BOY 14 GOOD YEARS DON'T DIE ON ME NOW

    Posted: 10 Dec 2020 03:22 PM PST

    You can tell they REALLY wanted an excuse to fuck. This happened literally seconds after starting a new save

    Posted: 11 Dec 2020 05:00 AM PST

    Task failed successfully!

    Posted: 11 Dec 2020 01:28 AM PST

    Mod for making raider skills hidden until captured or dead?

    Posted: 10 Dec 2020 06:42 PM PST

    IMO it's a little cheesy to go easy on raiders that you want to capture, using cheesy tactics like letting them bleed out or deploying non-lethal weapons just for them. Think about it, if a raider is coming at you, how would you know how good at cooking they are?

    So, I'm wondering whether there exists a mod that keeps raider traits and skills (except maybe martial ones, because they're kind of evident during an attack?) hidden until they are captured/dead/friendly. I know I can just not look at their info, but I'd rather not have to police myself like that.

    submitted by /u/hastala
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    Rip. Finally found out how much is too many mods.

    Posted: 11 Dec 2020 05:10 AM PST

    Caravan left two days ago, this guy is still here because he road in on a snail. Slavers attack, kill his snail, and carry him away. Classic Rimworld.

    Posted: 11 Dec 2020 12:51 AM PST

    No Plan Survives Contact with Allies.

    Posted: 10 Dec 2020 08:01 PM PST

    So close, yet so far.

    Posted: 10 Dec 2020 03:02 PM PST

    Launched the for my first colony! Bittersweet to leave this all behind.

    Posted: 10 Dec 2020 08:30 PM PST

    This Just Happened to my 4 year colony

    Posted: 11 Dec 2020 05:44 AM PST

    Is it possible to have a true tribal experience?

    Posted: 10 Dec 2020 11:58 PM PST

    I have tried to find this out before but never arrived at a satisfying solution. I'm talking like raiders won't show up with guns and electricity won't be researchable. I have seen the medieval mods but from what I can tell I still get raided but future tech so it ruins the immersion. Thoughts?

    submitted by /u/Soothesayers
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    I have no clue on what to do in Vanilla. Please help

    Posted: 11 Dec 2020 03:27 AM PST

    Hi lads and lasses. I am new to rimworld and don't have a clue on what to do. Tips and guides or anything to do with rimworld Vanilla would help alot. Thanks

    submitted by /u/Cantaloupe_True
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    Got to start young aye?

    Posted: 10 Dec 2020 10:24 PM PST

    I got three tame sheep during (almost) winter. Do I have to do anything to keep them alive?

    Posted: 11 Dec 2020 07:00 AM PST

    Temperate forest, lowest temperature is -13 Co. 4 sheep, all female. Didn't expect them, so I don't have any hay stocked up. Got 4 mouths to feed and what I hope is enough food to last the winter - ~200 rice, ~280 potatoes.

    I would like to keep these sheep alive. Do I have to take any special measures to try to feed them?

    EDIT: Just did the math, might not have enough food to last the winter. No problem, just hunt a little, gather a little, kill and eat the prisoner. The original question still stands.

    submitted by /u/VivaLaAlcohol
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    Help (Hydroponics)

    Posted: 11 Dec 2020 04:43 AM PST

    Ive have indoors hydroponics for a long time now with no problems all of a sudden my colonists dont cant sow there anymore (unable to rightclick and force them). The temperature is fine, ive set the colonist to only Sow and there is a Sunlamp. If i move the hydroponics box outside they're able to sow in it just not when in my mountain base. Note i am using some mods but i dont know how they would cause it to suddenly stop working after it was fine for so long.

    submitted by /u/Stringy6675
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    A Review of Rimworld 2 years later

    Posted: 11 Dec 2020 06:45 AM PST

    First time completing the game and I just had to leave a prisoner behind to slowly starve

    Posted: 10 Dec 2020 01:03 PM PST

    The Hardest Decision

    Posted: 10 Dec 2020 07:45 PM PST

    Vanilla Farm house

    Posted: 10 Dec 2020 04:12 PM PST

    Has been years since i played Vanilla , had to reinstall Rimworld and thought i would give it a try, i forgot how chill it was to play vanilla

    https://preview.redd.it/hyf5v16m9g461.png?width=1366&format=png&auto=webp&s=09e1c3896feffef369b5f521ecb64ae65dfe2895

    submitted by /u/Acrobatic_Season2871
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    Any mods that will start all other factions at the same stoneage tech level as you?

    Posted: 10 Dec 2020 11:33 PM PST

    Would also like a mod that has them advance at relatively the same pace as you kind of like a civ game.

    submitted by /u/djvam
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    Carrying more in hands

    Posted: 11 Dec 2020 05:03 AM PST

    Is there a mod which changes pawns 'actual' carrying capacity? I have a backpack mod which increases pawn carrying capacity so now they have 150 with small backapcks but they will still pick up only 75 bricks or carrots, i was thinking maybe its because the stacks are to small but thats not it.

    submitted by /u/kaceG1
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    Halo - Rimworld Auxiliary Combat Armory

    Posted: 11 Dec 2020 07:43 AM PST

    What happened to this mod? I remember using it normally in 1.2 but it disappeared from the workshop

    submitted by /u/ComputerFickle3462
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