RimWorld "The Finer Things in Life" - Jugust 3rd, 5500 |
- "The Finer Things in Life" - Jugust 3rd, 5500
- A Farewell to Arms
- Pro-gamer education move
- Outlanders / Pirates
- Damn.. Raccoons look like that?!
- So I tried out the Pawnmorpher mod for the first time
- Ok Randy geez, no sun i get it
- My worst night on Rimworld...
- I love it when Rimworld is accidentally a stealth game...
- Reunion, Part 4 (081)
- Here is one of my mountainous base, any thoughts ?
- My little Chernobyl, Im proud
- When you're doing an Ice Sheet run but randy's feeling generous today
- Don't you just love birthday surprises.
- Minor gripe about the otherwise wonderful music in Rimworld
- I really quite like the mechanite forge mod, so I decided to draw some textures. Thoughts?
- To whomever’s RealRuins base i just raided 15 days into a new game:
- Colonists change over time?
- Thanks Randy.
- Patch Notes v1.2.2747 unstable
- How to deal with mechs without killboxes
"The Finer Things in Life" - Jugust 3rd, 5500 Posted: 03 Sep 2020 08:15 PM PDT |
Posted: 04 Sep 2020 07:56 AM PDT |
Posted: 04 Sep 2020 01:59 AM PDT |
Posted: 03 Sep 2020 11:49 PM PDT |
Damn.. Raccoons look like that?! Posted: 03 Sep 2020 12:55 PM PDT |
So I tried out the Pawnmorpher mod for the first time Posted: 03 Sep 2020 03:22 PM PDT |
Ok Randy geez, no sun i get it Posted: 03 Sep 2020 04:17 PM PDT |
Posted: 04 Sep 2020 03:03 AM PDT I had to share this with people who might relate a bit... I've been playing Rimworld for a few years but only recently went back to it after a break to start streaming a game on Twitch. I'm playing a straightforward game, average difficulty, three starting colonists. It's been going okay but my base is hemmed in by marshy land so it's taken a while to get to a point where I feel I can start making proper building plans. Got to eight colonists (and one prisoner that I'm breaking down), but finally getting to a point where it's not all constant firefighting. I announce to the two people on Twitch who are watching, and to the universe, "It feels good to get to the point where I can actually start making some plans about layout etc." Haven't had a raid in ages, and they're only ever small at this point so finally feel brave enough to send some of my guys out to a nearby quest. Only two days there and two days back. I send four guns, leaving two behind (which has been more than enough til now). When my questing squad are almost at the point of no return, the biggest raid I have yet seen attacks my home base. My two guns manage to fight them off, just, taking a beating (and a shooting), but just holding on til the raiders are all either dead or fleeing. I set about getting my four survivors fixed up, amazed and relieved that all survived. Two days later, another raid, the same size. My two warriors are still banged up... they try their best, but are overwhelmed. Two of my people get captured, one gets killed, the other severely wounded. One of my animals takes him to a hospital bed, but he's just deteriorating and there's nobody there to fix him up. The returning squad are still a day out, and he has hours. He expires, alone in the hospital bed, while animals mill around outside. At this point my prisoner, who hasn't been fed in a while because of all the raiding, goes berserk. He breaks out of his prison cell, crazy with hunger, and attacks the first creature he sees, who happens to be sleeping in a stable with all of the other animals I've got. They don't take kindly to it and set about him, wounding the crap out of him. They don't finish him off, though... he bleeds out slowly, eventually dying only an hour or two before the squad returns to find the carnage left behind. They return to a bloodstained landscape, although at least in the intervening time my well-trained animals have hauled all the bodies and discarded equipment into storage. So my surviving colonists - now only four remaining - are left to piece together what's happened. As Dr. Lucien Sanchez might have it, "a real horrorshow". [link] [comments] |
I love it when Rimworld is accidentally a stealth game... Posted: 03 Sep 2020 11:27 PM PDT |
Posted: 03 Sep 2020 10:07 AM PDT |
Here is one of my mountainous base, any thoughts ? Posted: 04 Sep 2020 03:55 AM PDT |
Posted: 03 Sep 2020 05:32 PM PDT |
When you're doing an Ice Sheet run but randy's feeling generous today Posted: 03 Sep 2020 08:49 PM PDT |
Don't you just love birthday surprises. Posted: 03 Sep 2020 06:02 PM PDT |
Minor gripe about the otherwise wonderful music in Rimworld Posted: 04 Sep 2020 05:18 AM PDT So I'm sitting here, "deployed" to kuwait and playing Rimworld with my headphones in. Like one does, I kind of lose track of time. Well, a certain track plays and it has a part that's pretty quiet that sounds like the first few notes of "Retreat" and it triggers my anxiety because I say to myself, "Holy crap, is it 1700 already?" only to realize what happened. Doesn't help as the mild panic has already hit me. It's like a siren or horn in the music on your radio. [link] [comments] |
I really quite like the mechanite forge mod, so I decided to draw some textures. Thoughts? Posted: 04 Sep 2020 07:16 AM PDT |
To whomever’s RealRuins base i just raided 15 days into a new game: Posted: 03 Sep 2020 02:52 PM PDT Thank you so much for having functional transport pods. I discovered your stashes of glitter world medicine, advanced weapons, tons of components and advanced components, among other amazing finds. However, a large chunk of your wall had come down, meaning the 44 tribal raiders had no problem getting in with me. If it hadn't been for the drop pods that were amazingly still working, I likely would have lost the 3 pawns i sent in (including the husband of a wife who stayed home to take care of the child!) instead we got out in the nick of time, it was like an action movie. Jon held a few of them off for a bit with one of your assault rifles, while Nik and Jeff were able to load a ton of stuff into the pods and get away. Jon was of course right behind them. We've all since safely returned home. I'd expect a massive raid any day now though. Our colonies wealth nearly tripled after the mission was over! 😅 [link] [comments] |
Posted: 04 Sep 2020 07:56 AM PDT So, I'm looking for a mod that makes colonists slowly grow longer hair and grow a beard(if a man ofc). So for example:It's been 3 years in game and my pawns haven't cut their hair sin r they don't have a barbers tBle. They have super long hair going down to their toes so this affects movement and manipulation. Pawns choose their own beard style and hair style when the barbers table is built. Any mods like this? [link] [comments] |
Posted: 03 Sep 2020 08:41 AM PDT |
Patch Notes v1.2.2747 unstable Posted: 04 Sep 2020 06:00 AM PDT https://game-updates.info/rimworld?57
[link] [comments] |
How to deal with mechs without killboxes Posted: 04 Sep 2020 08:39 AM PDT I'm a mostly-vanilla player, with only a few mods that don't add much to the game. I loved killboxes, but stopped using them as they felt too cheesy. However, as I watch my nth tribal colony be curbstomped by mechanoid raids I must ask you all the question; how do y'all deal with mechanoids without killboxes? (For note, my tribals had really good guns, but very little armor. One guy had a recon armor, the rest had simple helmets) [link] [comments] |
You are subscribed to email updates from RimWorld, a sci-fi colony sim from Ludeon Studios. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment