RimWorld Grizzly bear hunting a Megasloth (neither of them survived) |
- Grizzly bear hunting a Megasloth (neither of them survived)
- Ummm.....
- I see what you did there Tynan
- I love Rimworld 1.2 with Royalty! Even with 150+ Mods. Thank you u/TynanSylvester and the Ludeon Studios you guys are amazing!
- Ludeon Studios appreciation for its playerbase is what makes RimWorld so great.
- Rimworld Comic (info in the comments)
- Somewhere in my modslist the game decided that the fertility is real high.
- Cavalry has arrived! Now animated!
- uh, I dont think we should contact them.
- So my colonists discovered a resource deposit of...cybernetic stomach implants??
- Not sure if this is common, but a pack of 8 Yorkshire terriers joined my colony. Masahiro got a new large family now :)
- Hate when this happens
- When the stars align and Randy decides to be a merciful god
- night time sentry duty.
- After giving it some thought, this trait combination actually makes a lot of sense.
- New Lovers
- Praise Randy! All within one minute of them entering!
- Someone tell me the odds.
- Removing the hill to expand your base
- Probably the most POWs I've ever had. (Thanks to non-lethal weapons mod)
- I love the new bestower ceremony
- Are there any mods that hide information (bio, medical, faction) that can be unlocked through investigation?
- Rimworld Comedy Presents: Operation Idiot Tunnel
- Has anyone been offered a psylink neuroformer since the anima tree update?
Grizzly bear hunting a Megasloth (neither of them survived) Posted: 12 Aug 2020 07:24 AM PDT |
Posted: 12 Aug 2020 06:43 AM PDT |
I see what you did there Tynan Posted: 12 Aug 2020 01:46 PM PDT |
Posted: 11 Aug 2020 11:48 PM PDT |
Ludeon Studios appreciation for its playerbase is what makes RimWorld so great. Posted: 12 Aug 2020 09:59 AM PDT Never before have I seen a game show me how to revert to a previous update if I want to and never have I had a game remind me what mods I used for the save and auto sort them for me so they loaded properly. I love this game, thank you Ludeon Studios. [link] [comments] |
Rimworld Comic (info in the comments) Posted: 12 Aug 2020 12:57 PM PDT |
Somewhere in my modslist the game decided that the fertility is real high. Posted: 12 Aug 2020 06:15 AM PDT |
Cavalry has arrived! Now animated! Posted: 11 Aug 2020 03:24 PM PDT |
uh, I dont think we should contact them. Posted: 12 Aug 2020 10:53 AM PDT |
So my colonists discovered a resource deposit of...cybernetic stomach implants?? Posted: 12 Aug 2020 03:05 AM PDT |
Posted: 12 Aug 2020 12:06 PM PDT |
Posted: 11 Aug 2020 02:58 PM PDT |
When the stars align and Randy decides to be a merciful god Posted: 12 Aug 2020 12:49 PM PDT |
Posted: 11 Aug 2020 10:27 PM PDT |
After giving it some thought, this trait combination actually makes a lot of sense. Posted: 12 Aug 2020 04:14 AM PDT |
Posted: 12 Aug 2020 08:24 AM PDT |
Praise Randy! All within one minute of them entering! Posted: 11 Aug 2020 05:08 PM PDT |
Posted: 12 Aug 2020 11:17 AM PDT |
Removing the hill to expand your base Posted: 11 Aug 2020 09:50 AM PDT |
Probably the most POWs I've ever had. (Thanks to non-lethal weapons mod) Posted: 11 Aug 2020 10:34 PM PDT |
I love the new bestower ceremony Posted: 12 Aug 2020 11:31 AM PDT I really like elaborate ceremonies and stuff like that which is one of the reasons I love the royalty DLC, and this new feature is perfect! I wish there were more things like this, and if anyone knows any mods which add stuff like this please tell me. [link] [comments] |
Posted: 12 Aug 2020 05:19 AM PDT I've been craving a more intrigue/realistic game where an enemy's stats are ascertained through interrogation or through reputation, but only show as a generic (4+) or something before hand. Same with passions, traits, and backgrounds, too. The higher the social skill "face" you may have, the more accurate the known stats may be. Same with doctoring, although I'd suggest rebalancing doctoring a bit to compensate, diagnosing diseases, injuries, and trauma before treatment might be fun. tl:dr I think the game gives me too much information for free and I apparently hate myself. [link] [comments] |
Rimworld Comedy Presents: Operation Idiot Tunnel Posted: 12 Aug 2020 01:37 AM PDT |
Has anyone been offered a psylink neuroformer since the anima tree update? Posted: 12 Aug 2020 10:58 AM PDT When the empire stopped caring about rogue casters and weapon users, neuroformers became unbuyable. I've never been offered one in my colony, though it might be some subtle mod interaction or the colony being started a while ago (before mechs stopped giving components). Maybe they're just really rare -- I've seen one vanometric power cell and one infinite chemfuel reactor in all that time. So, has anyone seen one as a quest reward in the last couple of months? [link] [comments] |
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