RimWorld Typical Tuesday Tutorial Thread -- February 04, 2020 |
- Typical Tuesday Tutorial Thread -- February 04, 2020
- Thought I would share this with you guys... Friendly trade caravan arrived and got hit by a meteorite.
- The war crimes extend past our subreddit
- My precious
- Behold my corpse room
- Lavish meal +12 Cooked insect meat -3
- RimWorld Vanilla Expanded wallpaper || Link in description
- My first attempt at a mountain base, tell me what you think!
- Maybe unpopular opinion but the psychology mod seems overrated to me
- Our influence has started to leak into r/dank memes
- Manhunter animals just won't go away.
- I couldn't figure out whether to make Flake or Yayo, so instead I made a spreadsheet that calculates time, labor, and profit of every crop and drug, depending on colonist skill level, soil fertility, market prices, and plot size.
- Welp, Massacred a Caravan by accident
- OH GOD THE FOXES ARE COMING
- Eulogy for my first Colony
- What the Hack
- Spider Tsunami
- Endgame is a new shit entirely
- So I am thinking about diving into vanilla expanded.
- Is this normal?
- when a bear gets hungry and attack an alpaca of a caravan
- The "exodus" playthrough (aka odyssey towards the AI ship)
- EPOE - How to install Auxiliary Ai (diplomatic)?
- haha, but are they? jk jk...
Typical Tuesday Tutorial Thread -- February 04, 2020 Posted: 04 Feb 2020 12:12 AM PST Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
Posted: 04 Feb 2020 05:31 AM PST |
The war crimes extend past our subreddit Posted: 03 Feb 2020 07:51 PM PST |
Posted: 04 Feb 2020 04:57 AM PST |
Posted: 03 Feb 2020 10:17 PM PST |
Lavish meal +12 Cooked insect meat -3 Posted: 04 Feb 2020 02:23 AM PST |
RimWorld Vanilla Expanded wallpaper || Link in description Posted: 03 Feb 2020 12:15 PM PST |
My first attempt at a mountain base, tell me what you think! Posted: 03 Feb 2020 06:17 PM PST |
Maybe unpopular opinion but the psychology mod seems overrated to me Posted: 04 Feb 2020 05:41 AM PST I've always played with Psychology installed, played vanilla for like 25 hours to get a grip of the base mechanics then jumped into mods. And at the time psychology was the number 1 mod I saw recommended everywhere, I had a look at the feature list and it looked good so I installed and always kept it. But recently I decided to ditch a few of my staple mods and replaced them with alternatives. And among those was Psychology which got replaced by a combination of Rational Romance, Rim Disorders, Rumor has it, Colony Leadership and although not intended as a replacement, I added Editable Backstories. And the bottom line is, Psychology has more flavour in some parts but this new combination just feels strictly more interesting and fun gameplay wise. Romance and Sexuality: Rational Romance does not have the Kinsey scale and it doesn't have measures of sex and romance drive but I never felt like any of those ever did anything. After a few tries I figured I had to max out romance and sex drives because otherwise my colonists would almost never form any meaningful relationships. And the Kinsey scale...I mean I have yet to see a single pawn rated 2 or 4 do anything indicating their possible bisexuality. 2 is straight and 4 is gay as far as the mod is concerned it seems. Mental Health: Rim Disorders does not have any of the new mental breakdowns but it's not a feature I miss, the vanilla ones are enough. But at least the disorder triggers are more logical and it tells you why a pawn got X or Y disorder (seriously in comparison it feels like psychology gives out anxiety when it feels like it) and it makes said anxiety something that's actually manageable in a sensible way and curable with counceling rather than "let me plaster your thoughts in herbal medicine for the rest of your life". Psyche and Social: Rumor has it admittedly does not have as many discussion topics as Psychology and that is a loss in flavour that I kind of miss but that's where I'll cover psychology's psyche and the saviour of all: Editable backstories. The psyche tab simply felt useless. It might have changed how people talkd to each other but I hardly ever noticed that; when you have a list of 30 or so discussion topics someone had with another pawn to explain their relationship score you just glance over them quickly unless you're deep into roleplaying (which I'm not even doing while playing this game like the sims). I'm not gonna remember that Miranda and Evelynn got a -5 in their relationship because they disagreed on the topic of combat because Evelynn has a low score in thoughtfullness but a high score in impulsiveness and Miranda has the opposite of that. What I do notice though are the backstories since that's what's supposed to give a pawn an identity. And Editable backstories does that to perfection. The backstories make sense instead of being the vanilla RNG system and they pair very well with what a pawn's skills and what they do around the base justifying their role. Mayorship: Alright so mayorship always felt tacked on to me in Psychology. I don't know if that's the case or if the author intended to do more but then lost interest but that's just how it feels. You don't get any choice in the elections, you don't get anything for having a mayor really (you get your mayor having to run from across the map to their office because another one needs to talk to get a +3 in mood wow). But what I do miss are the election programs; that was the one time where the personality of a pawn came through, it was when reading the platform a pawn had for the elections and I do miss that. But with Colony Leadership, I have some influence on where and when the elections take place (it's pretty cool to design an election room). The leader taking time out of their schedule to give skill lessons instead of +3 mood is very much appreciated and the leader has a nice list of perks based on their attributes and there's the popularity system. It simply has a lot more depth and development than the Psychology equivalent. So I don't know if this is just me or I'm late to the party for finding Psychology a pretty "meh" mod in the end so if anyone has any thoughts about this please do share them. [link] [comments] |
Our influence has started to leak into r/dank memes Posted: 04 Feb 2020 06:28 AM PST |
Manhunter animals just won't go away. Posted: 04 Feb 2020 07:12 AM PST |
Posted: 03 Feb 2020 01:33 PM PST |
Welp, Massacred a Caravan by accident Posted: 04 Feb 2020 06:23 AM PST Wish I took a photo of the aftermath. I just researched Uranium Slug Turrets. I'm a rather new RimWorld Player, got it a few weeks ago and just started really playing it, and I just placed it down...near where Caravans gather. I thought nothing of it and a Mad Animal Event happen and I just brushed it off since the Caravan could do kill it. I don't know what exactly what had happen since I was focusing else where on the map. But apparently the Mad Animal made it close enough to this massive caravan and attacked them, then BOOM my turret killed the animal and one of their Alpacas. They get mad and all of my other turrets just lit them all up. Blood and Bodies everywhere. So long story short, I made my Ally into an Enemy real quick. [link] [comments] |
Posted: 03 Feb 2020 07:05 PM PST |
Posted: 04 Feb 2020 06:01 AM PST I started playing Rimworld a few days ago. This is short review of my first settlement. They only survived a year but they will not be forgotten. The three settlers crashed in an area of large hills. Cojote, former miltia soldier, her lover and housemate Tyrun and the young silent surgeon James with his trusty wolf Football. They build themself a home at the side of a nearby mountain. What started as a ruin in which the couple slept and a simple storage room in which James had to sleep developed into a decent settlement. Electricity, a kitchen, fields, a stick to throws horseshoe and much more was added. Cojote, unable to do basic housework build, crafted and constructed, Tyrun butchered, cooked and took care of the crops and James tried his luck with hunting and researching - he was also the doctor and tried to train Football in his spare time. By the time it was summer Cojote and Tyrun had married. The first of many raids came. One 14 year tribal boy with a pegleg armed with a stick. They took him down quickly and tried to heal his wounds to send him back home, but he didn't make it. At a later raid they captured a tribewoman that they tried to recruit. About the same time they got a request for help. The female scientist Four-Eyes was hunted by Pirates and was seeking refuge. She was accepted into the colony and the Pirates were fought back. Pretty much on the same day Cojotes older sister Luckhard, an overweight nudist barkeep, decided to join the settlement. It was getting tight. They had to release the prisoner to make space, many had to be tended after the fight with the Pirates and they were always short on bedrooms. Some had to sleep in the hall for a while. Everyone was close to a breakdown, it was chaos. Also winter came, a the crops got infected with blight before they could be harvested so they were short on food. But after a while things settled down, everything started to look better. James and Luckhard were able to hunt down some bigger creatures for meat, the base was reconstructed for better productivity and they now had two researchers and were making constant scientific progress. Football's training was also very successful and she was constantly helping hauling stuff around the base. Tyrun planned to plant new crops when it was spring, including hop, so they could start brewing beer and Luckhard could live up her profession as a barkeep. Then another request for help came in. An incapacitated survivor was looking for help. Luckhard volunteered to rescue him and left the base. The mission sounded easy enough but it was a trap. When Luckhard approached the survivor two pirates ambushed her. She had no chance. The loss was hard for everyone, especially Cojote of course. If things weren't bad enough a lynx in the area went mad and killed Football. James having lost his beloved friend fell into depression. Everyone was stressed, a bad argument lead to the divorce of Cojote and Tyrun. Then when another raid happened everyone was to distracted to notice until it was too late. The raiders were in the base, and it came to a bloody fight. The colonists could defend themselves, but Tyrun, James and Kitty, a freshly recruited prisoner, were severely wounded. James being the doctor, and because Cojote and Four-Eyes weren't able to tend, tried to help the other wounded but wasn't fast enough and lost both. Then, since no one could help him, he went unconscious and died too. Without any ability to cook or in medical care the two remaining women were doomed. With no hope in sight, they decided to give in to their curiosity and opened some ancient ruins. Battle droids swarmed out and attacked everyone in sight. Tragically if they would have waited a bit longer a mysterious man in black would have joined the colony and helped them survive. Now he was just gunned down by the droids. Cojote and Four-Eyes fleed into the base but were hunted down, severly wounded and left bleeding to death. This was the end of the story of my first colony. Conclusion: This one of the best games I ever played and I can't wait to play with many more colonies and experience exciting stories like this one. [link] [comments] |
Posted: 04 Feb 2020 06:47 AM PST How does What the Hack work? What stage of the game does it come into play? Any advice? [link] [comments] |
Posted: 03 Feb 2020 12:28 PM PST |
Endgame is a new shit entirely Posted: 04 Feb 2020 06:34 AM PST |
So I am thinking about diving into vanilla expanded. Posted: 04 Feb 2020 05:54 AM PST I already mod heavily for QOL only. And I am finally thinking about doing vanilla events expanded to expand a little but remain in line with the vanilla feel. I know that the description says this is what it is but.... I would like peoples opinions. Does vanilla expanded really stay true to the original feel and vision of vanilla or is it just a little the other side of that. [link] [comments] |
Posted: 03 Feb 2020 05:27 PM PST Is it bad that I get emotionally connected to my colonists, and I'm hurt if they die?💀😂 I mean it's an odd question, but I want to know if it's normal in this community to become emotionally invested in my pawns? [link] [comments] |
when a bear gets hungry and attack an alpaca of a caravan Posted: 03 Feb 2020 08:55 AM PST |
The "exodus" playthrough (aka odyssey towards the AI ship) Posted: 04 Feb 2020 04:33 AM PST Hello guys. I just wonder if somebody here has played the playthrough for the AI ship and would describe this game. It seems like a pretty interesting concept but how it is in practice? Any practical tips as well? I've wanted to run such a game, however, if only I get an information about the AI ship being landed I would immediately go for it without any earlier preparations to make it more interesting. [link] [comments] |
EPOE - How to install Auxiliary Ai (diplomatic)? Posted: 04 Feb 2020 01:35 AM PST It doesn't show up as a health bill. I'm not having trouble with any other prosthetics but I can't figure out how to put this one on a pawn. [link] [comments] |
Posted: 03 Feb 2020 12:32 PM PST |
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