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    Wednesday, January 22, 2020

    RimWorld Taming rats be like

    RimWorld Taming rats be like


    Taming rats be like

    Posted: 22 Jan 2020 12:55 AM PST

    Tailoring

    Posted: 22 Jan 2020 06:56 AM PST

    Neither one of them is gay

    Posted: 21 Jan 2020 11:37 AM PST

    Priorities set right

    Posted: 22 Jan 2020 06:54 AM PST

    New Tribal Save, Randy Random and my first trade offer. I had my people working around the clock to get that trade done.

    Posted: 22 Jan 2020 03:09 AM PST

    Welcome to Our Mellon, where we don't steal your organ in sleep. Hospitality and gift are more than welcome. Stay as long as you want. A 6 year old colony inspired by Western and Eastern castle architect.

    Posted: 21 Jan 2020 11:54 PM PST

    Me trying to keep my T5 from murdering everybody.

    Posted: 21 Jan 2020 09:55 PM PST

    So it begins...

    Posted: 22 Jan 2020 05:42 AM PST

    Ok, which one of you did this?

    Posted: 21 Jan 2020 12:06 PM PST

    RimWorld meets Harry Potter and the Sorcerer's Stone

    Posted: 21 Jan 2020 05:27 PM PST

    I should stop building everything out of wood...

    Posted: 22 Jan 2020 12:25 AM PST

    Business is going well (those are all stacks of 4). Feeding my colonists, not that well.

    Posted: 22 Jan 2020 07:37 AM PST

    It finally happened. After 300+ hours of Rimworld a colonist died to a meteor. RIP Hakka

    Posted: 22 Jan 2020 08:24 AM PST

    i mean... if you are happy... we are happy.

    Posted: 22 Jan 2020 07:35 AM PST

    Brace The Gates!

    Posted: 21 Jan 2020 03:20 PM PST

    Something Rimworld players already knew

    Posted: 22 Jan 2020 08:38 AM PST

    How does everyone do such "fun activities" without making their colony panic?

    Posted: 22 Jan 2020 07:35 AM PST

    In other words, I see it quite often that people are harvesting organs, using prison labor, human leather tailoring, killing prisoners, selling slaves, etc, but whenever I do that, my colonists are panicking.

    I know psychopath is a counter to the mood debuff, but I doubt everyone exclusively uses colonists with psychopath.

    I'm asking because I wanna do a raider/slaver/evil colony via naked brutality, but I don't know how practical it would be without changing the settings to make all colonists have a higher chance of having psychopath, which would limit the randomness of having other traits and for RP purposes would make the "uniqueness" of being a psychopath lesser.

    submitted by /u/prommetheus
    [link] [comments]

    This sounds like the worst idea in history, everyone will die there.

    Posted: 21 Jan 2020 12:23 PM PST

    Genesis the Android Wifu (TwinkubusDraws)

    Posted: 21 Jan 2020 07:41 PM PST

    Looks like sculpture description #art

    Posted: 22 Jan 2020 03:19 AM PST

    Time to sit back with some popcorn! I don't think the humans stand a chance.

    Posted: 21 Jan 2020 09:16 PM PST

    When i really need that silver and need to empty my Refrigirator

    Posted: 22 Jan 2020 02:04 AM PST

    Firepoppers are real

    Posted: 22 Jan 2020 07:38 AM PST

    10 hours into the game...

    Posted: 22 Jan 2020 07:16 AM PST

    ...and for the life of me I don't understand why there aren't any toilets for colonists???

    Is there a DLC I'm unaware of? Hopefully it will be possible to plumb into the ground, irrigate, set up outhouses or toilet blocks in future versions...I don't imagine it would help their moods seeing logs of poop stuck in the stinky toilet bowls.

    submitted by /u/ahmadsid59
    [link] [comments]

    This guy pod crashed with just a cracked spine, got up before he got rescued, healed himself and just walked away

    Posted: 21 Jan 2020 11:05 AM PST

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