RimWorld It's beautiful |
- It's beautiful
- When life on the rim sucks so bad that stargazing on barbed wires isn't so bad
- Do not be fooled, I still don’t know what the fuck I’m doing
- When Randy deadass decided to throw some spaceship chunks to my 4-day old colony (A pixel away from hitting my only one colonist)
- The Smallest Ancient Danger
- Vault 001, five years in.
- Boatmurdered 2.0, or Why You Don't Mess with Elephants
- End of year 1 the handlers tamed one breeding pair of wargs... at the end of year 7 we have ~50 and they're just ... so inbred
- Getting ready to commit some warcrimes
- The mythical, fabulous tables... Tomorrow... WE CRUSADE! (Flavor lore in comments)
- Ahh the best defence... visitors
- “About that cougar you brought in to control the emus.....”
- Finally decided not to do a mountain base. Not sure what to put in the northwest corner and how to layout my killbox looking thing in the NE so ideas appeciated
- Randy Savage, or how the Thrumbo carried the game
- The stupidest death I've ever seen in my time playing RimWorld
- Randy bless the walls
- wat
- the sequel
- Am I cool now?
- Have any of your colonists ever Cask of Amontillado'd themselves?
- Outrageous price.
- Killbox in Vanilla 1.0
Posted: 03 Jan 2020 10:56 PM PST |
When life on the rim sucks so bad that stargazing on barbed wires isn't so bad Posted: 03 Jan 2020 09:56 PM PST |
Do not be fooled, I still don’t know what the fuck I’m doing Posted: 04 Jan 2020 01:58 AM PST |
Posted: 03 Jan 2020 11:38 PM PST |
Posted: 04 Jan 2020 02:55 AM PST ...Yeah, I don't think it's really a danger so much as an annoyance. It's literally an 'ancient danger' that's smaller than my married pawns' bedroom. I present to you all the smallest ancient danger. 4x3 room that contains a smol hive. You can see the edge of the hive in the bottom right corner. Here it is when open. It actually had a pretty decent amount of loot inside! That's an archotech eye and 17 luci in it! [link] [comments] |
Posted: 04 Jan 2020 03:09 AM PST |
Boatmurdered 2.0, or Why You Don't Mess with Elephants Posted: 04 Jan 2020 03:22 AM PST This started out as a reply to 'Your greatest downfalls', but it got so long I figured it merited its own post. So, here it is: the story of my colonists' re-enactment of Boatmurdered. I'd sent out a caravan from the main colony and had them create a new mining settlement in the low hills near a jungle mountain range. It was my first time playing on a jungle map, so I was pretty excited to see all the new animals for my 19-skill handler to tame for my collection. Particularly the two giant herds of elephants. Knowing it was going to get hot soon, my colonists mined out a cosy little mountain base in one of the larger hills. For security purposes, the base had only a single entrance, which was defended by a few turrets powered by a wood generator. It's the jungle, after all - we're never going to run out of wood. My colonists settled in, along with the dogs and muffalos they brought along, and everything was humming along nicely. While most of the colonists worked in the mine sites near the base, my handler went out to try taming a young female elephant that had wandered away from her herd. It was at this point that a random chinchilla decided to attack some miners. I went to check that out, drafted the miners, and had the chinchilla easily dispatched. That was when the big horn sounded as a new event popped up. Elephant revenge. Nearby elephants have also become enraged. The lone female elephant had felt uncomfortable with this strange man offering her food, and so she had wandered back to her herd. At the same time, the OTHER herd of elephants had joined up with them, resulting in a herd of roughly 12 to 16 elephants. Every one of them had gone manhunter. The handler was struck down and left helpless on the ground, bleeding heavily from his two crushed legs as the herd stampeded toward the base. The miners ran for their lives back toward the base. Some of them made it. As the survivors ran in through the front door, just a short distance ahead of the herd, I wondered why the turrets weren't firing. It turned out no one had bothered to refuel the generator. The colonists fled into the mountain base, now pitch black inside with the power out, and scattered into various rooms in hopes of evading the horde. The elephants smashed down the front door in seconds and flooded into the hallway in a blood frenzy, hunting for the terrified colonists huddled in the dark. The hall had been built with a few doors along its length specifically to provide cover and blocks against invaders, and some of the colonists stood in the doorways to fire on the elephants in hopes of wounding them enough to slow the attack. As the herd reached each door, the defenders would fall back to the next one, gaining a few seconds of breathing space before the elephants battered their way through. Meanwhile, other colonists frantically built more walls and doors to create a fortified position at the end of the hall, as the only exit from the base was now completely blocked by pachyderms. The elephants advanced, smashing some of the side doors down and trampling colonists who got trapped in dead end rooms. However, their assault seemed to be losing steam. Several elephants had been downed by gunfire, and the remainder had lost track of the surviving colonists, who were now barricaded at the end of the hall behind a door the elephants hadn't seen. Though half of the colonists were dead or downed, it seemed catastrophe had been avoided. That was when a muffalo realized it had been a really long time since breakfast and walked out through the previously unnoticed barricade door right in front of the elephants. The angry herd charged as one. In desperation the colonists sent all the muffalos and dogs out into the fray to hold the elephants back while another barricade was completed to seal off the room entirely. Meanwhile, one colonist who had escaped detection in a room near the entrance managed to sneak out of the base. Thinking that the trapped colonists could possibly mine their way out so long as the elephants were contained, I had that colonist build a wall across the base entrance, sealing the elephants inside the darkened tunnels. The distraction of the dogs and muffalos worked, though most of them were now dead or dying on the floor, and the elephants were finally settling down. With no further interest in pursuing the remaining humans, the herd began digging its way out of the base through the mountain wall. The threat was over. The colonists risked emerging from their barricaded room in order to rescue the injured dogs and colonists, sidling around the now-bored elephants milling about in the hallway. Remember that handler? The one lying in the jungle bleeding out? This was the point where he finally bled out. His bonded husky, grievously wounded but distraught by his death, immediately went berserk and charged into the hall to attack. The colonists reacted by firing their guns at the dying dog as she crawled through the herd of elephants. Guess who got hit instead. Elephant revenge. Nearby elephants have also become enraged. Within seconds every colonist left in the base had been trampled, but the furious herd was still thirsty for blood. Blood they couldn't reach due to the blocked-off entrance between them and the lone survivor. Meanwhile, the few elephants who hadn't gone manhunter were still industriously chipping away at the mountainside, with only a single block of stone left between the herd and freedom. The one surviving colonist outside began running for his life. It turns out elephants are fast diggers. It was a close thing. The colonist got within spitting distance of a component storage shack before the herd caught up with him. A few tramplings and gorings later, it was all over for both him and his chest cavity, which was now more cavity than chest. Eventually the elephants calmed down and went about their day. A few collapsed of blood loss and died. Most of the downed colonists never got up again. A couple of those within the base managed to get to their feet and tend their wounds, only to fall victim to the slow death of incapacitating infection and starvation. The surviving dogs ate their corpses before succumbing to starvation themselves, leaving the colony empty. A random chinchilla self-tamed. A few days later, so did an elephant. They slept in the ruined base on the corpses of the colonists. I left them alone. [link] [comments] |
Posted: 03 Jan 2020 04:25 PM PST |
Getting ready to commit some warcrimes Posted: 04 Jan 2020 04:58 AM PST |
The mythical, fabulous tables... Tomorrow... WE CRUSADE! (Flavor lore in comments) Posted: 03 Jan 2020 02:16 PM PST |
Ahh the best defence... visitors Posted: 04 Jan 2020 04:05 AM PST |
“About that cougar you brought in to control the emus.....” Posted: 04 Jan 2020 12:37 AM PST |
Posted: 04 Jan 2020 05:42 AM PST |
Randy Savage, or how the Thrumbo carried the game Posted: 03 Jan 2020 07:28 PM PST I thought I would challenge myself, so I started in a temperate forest with a thrumbo pet but 5 clueless natives who have no clue how to build even the great bow. And what did Randy send me as the 1st event? Raid with three melee enemies, all with steel weapons. Normally it would be devastating to heal my people up after, but they made the mistake of hitting the queen Thrumbo in her sleep. All 3 laid dead on the ground in short order. It did take most of my herbal medicine supply to heal the Thrumbo back up but I think she earned it. Now I have a field of heal leaves just for the guardian of the village. Can't wait for more advanced enemies to try to poke the dragon Thrumbo so I can steal their weapons. [link] [comments] |
The stupidest death I've ever seen in my time playing RimWorld Posted: 04 Jan 2020 06:43 AM PST |
Posted: 03 Jan 2020 09:38 AM PST |
Posted: 03 Jan 2020 08:36 AM PST |
Posted: 03 Jan 2020 03:20 PM PST |
Posted: 04 Jan 2020 03:49 AM PST |
Have any of your colonists ever Cask of Amontillado'd themselves? Posted: 04 Jan 2020 04:32 AM PST Now, as we all know, even human computer pawns with an intellectual skill of 20 are still somehow moronic enough to seal themselves inside the walls during even a basic construction assignment. My only question is, have you ever had any colonists die due to this? The only way I could imagine this happening is with a big base, extreme temperatures, and a player not really paying attention... or alternatively, just intentionally leaving them in there to rot as a warning to the other pawns not to be so dimwitted. [link] [comments] |
Posted: 04 Jan 2020 04:07 AM PST Representative of hulk trade caravan: You want how much for that bed? That's crazy! Colonist (Ripper): But it is of legendary Craftsmenship! Engraved with a depiction of our village leader, Dortzak, besting the most vicious of tribesmen in a game of horseshoes to the death. [link] [comments] |
Posted: 04 Jan 2020 06:16 AM PST |
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