RimWorld I saw the post and thought that it lacks depth |
- I saw the post and thought that it lacks depth
- Me and the boys going to die in the player’s base
- Sometimes its not about organs or hats, sometimes its just about the warcrimes
- Ah yes I’m a god (Thanks to SrGrafo for the template)
- Props to whoever plays Phoebe :3
- Can I get an F for my colony?
- Last Stand
- Has anyone ever talked about the clearly lawsuit-crazy company that makes the defective ships in rimworld?
- Manhunter event moments before disaster
- When you set Randy Random has Merciless
- One of the horses gave birth to a Unicorn
- Oh no Thanos ;(
- The more you know ;)
- Randy Merciless just ended my first ever solo run. Here's to you, Rock Lobster. The two years we spent together on the Rim were some of the best I've had :'(
- So update on my post where i made a temple for randy and well....he 'gifted' me something indeed
- Mortar the hell out of them
- One of the devs made this the value, I want to congratulate him
- Theorycrafting: The Cooker Box
- Been playing with this colony since 1.0 first came out, here's the colony in the 5530's.
- Modern art in a nutshell
- Jackpot.
- Unusually fortunate start
- TFW your 10yo brother shitposts on your social fighting and it's actually "good"
- When your colonist is ascetic
I saw the post and thought that it lacks depth Posted: 15 Jan 2020 12:36 AM PST |
Me and the boys going to die in the player’s base Posted: 15 Jan 2020 02:14 AM PST |
Sometimes its not about organs or hats, sometimes its just about the warcrimes Posted: 14 Jan 2020 08:34 PM PST |
Ah yes I’m a god (Thanks to SrGrafo for the template) Posted: 14 Jan 2020 09:27 AM PST |
Props to whoever plays Phoebe :3 Posted: 15 Jan 2020 04:13 AM PST |
Posted: 15 Jan 2020 04:44 AM PST |
Posted: 15 Jan 2020 06:22 AM PST |
Posted: 15 Jan 2020 02:47 AM PST Like, the sheer amount of ships that just fuck off and crash into a far off planet, never found again? How is the company that makes those ships still in business? WHERE IS THE JUSTICE [link] [comments] |
Manhunter event moments before disaster Posted: 15 Jan 2020 06:39 AM PST |
When you set Randy Random has Merciless Posted: 15 Jan 2020 02:25 AM PST |
One of the horses gave birth to a Unicorn Posted: 14 Jan 2020 10:00 PM PST |
Posted: 15 Jan 2020 07:51 AM PST |
Posted: 15 Jan 2020 07:47 AM PST |
Posted: 14 Jan 2020 08:57 PM PST |
So update on my post where i made a temple for randy and well....he 'gifted' me something indeed Posted: 15 Jan 2020 12:01 AM PST |
Posted: 14 Jan 2020 08:29 PM PST |
One of the devs made this the value, I want to congratulate him Posted: 15 Jan 2020 07:16 AM PST |
Theorycrafting: The Cooker Box Posted: 15 Jan 2020 04:20 AM PST Now that we have the magnificent Vanilla Furniture Expanded and Doors Expanded, I got around to thinking. It's all well and good to have a killbox where you can toss a couple of molotovs in and heat it up the wazoo, but the fact that you have to build a capping wall kind of kills the idea for me. Enter remote doors and flamethrower turrets. A couple of things make this work. First is that you can make the things out of fireproof materials, so that once enemy bodies catch fire they won't end up burning the whole building down. The second is that...well, unless embers set them on fire, buildings won't catch on fire regardless of air temperature. The third is that the remote door on the other side of the blast door remains open at all times, until the raiders actually make it into the killbox. Of course, the entry tunnel can be lengthened to your taste in how many raiders get cooked simultaneously. A small one-pot meal for a single cannibal, or a grand feast for all the cannibal tribes in RimWorld? You decide! Ideally, we want a destructible non-security object inside the killbox to act as a lure for the raiders. It might even be a single pile of gold there to act as bait, if you don't want to build something - but keep in mind that a raider might just decide to steal it and leave. The object has to be non-flammable to ensure reusability, and it should have a high enough hitpoints pool to take some abuse from meleeing meatbags. Here we have a testbed containing a bunch of merc elites. I've spawned them in by console to see just how quickly they can go from 0 degrees to surface of the sun. The idea here is to see if a plasteel remote door can contain the force of a few raiders banging on it long enough to cook them to well-done. 0 degrees C outside. Not very toasty inside...yet. After three volleys of flaming, this is the result. Unfortunately, it seems that I need to go back to the drawing board regarding the use of the flamethrower turrets. As fun as it is to watch them set things on fire, it turns out that the flamethrower turrets are also highly flammable (80% on a standard steel one). A plasteel flame turret is better, at 40% flammability, but it turns out the real winner might be a uranium one with 0% flammability. Which I find rather ironic, as uranium in real life is pyrophoric and will self-ignite if exposed to air! Perhaps instead I could use chemfuel barrels and a landmine to trigger the fires instead. And wooden floors instead of concrete, to further amp up the heat. Experiment status: partial success. Turrets did not survive experiment. 100% lethality rate achieved in 3 volleys, 80% incapacitation achieved in two volleys. Plasteel remote door survived with over 50% of its HP remaining. Sidenote: Need to ensure that either the doors are all forbidden, or the contents are marked as not in home territory. I had a colonist walk into it moments later to try and beat the fire out...and got roasted by 2000 deg C temp inside the room. Follow-up: Determine best way to lure unwitting meatbags into the cooker box. [link] [comments] |
Been playing with this colony since 1.0 first came out, here's the colony in the 5530's. Posted: 15 Jan 2020 02:54 AM PST Previous colony showcase post during the 5520's ^ The Linked Colony showcase post also contains close-up images of diffrent areas and buildings in the colony and list what their purpose(s) are, it's largely the same as it is now in the 5530's. The main changes with the colony now compared to it's 5520 version is the addition of:
Think that's all the new stuff with the colony since 5520, as said that post I made does contain a list of other areas of the colony like the alcohol brewery, the food production factory etc so I recomend checking it for additional information.
Also, sadly due to bugs with the current playthrough that I can't seem to fix or find the exact cause of I plan to be starting another colony from scratch sometime soon so if anybody has any ideas for what type of colony to go with and what mods to go with aswell then please suggest them. Since B18 My colonies have all been Corporation-based so a change from that would be welcome. grammar [link] [comments] |
Posted: 15 Jan 2020 02:23 AM PST |
Posted: 14 Jan 2020 03:15 PM PST |
Posted: 14 Jan 2020 02:51 PM PST Boreal forest, naked brutality, hard mode randy. A raider came right after I built my first multi-purpose room (bedroom / crafting / storage for first few days) and finished planting my crops. All I had was a lousy club against a skilled bruiser with a knife. 4 days in - had to hide and let this single raider burn down my crops. Another raider came right after I finished rebuilding & re-planting. Still hadn't finished building defenses. 9 days in - had to hide and let this raider burn down my crops, again. Looking like a pretty lean winter, I have 2 joiners so 3 colonists now - I've only managed 1 harvest, just before winter, when it should be possible to get 2 harvests. A single raider arrives, no big deal, I have some defenses and ranged weapons now. Come at me, bro. A moment later, a large trading caravan wanders in. Raider runs up to caravan, shoots his revolver just once, critical success - hits a pack muffalo right through the brain. Who collapses immediately and drops all his things. Now not such a lean first winter, after all. (some of the meat is me stealing kills from predators. Map spawned with a large number of predators, as well.) [link] [comments] |
TFW your 10yo brother shitposts on your social fighting and it's actually "good" Posted: 15 Jan 2020 05:13 AM PST |
Posted: 15 Jan 2020 01:18 AM PST |
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