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    Friday, October 23, 2020

    RimWorld A tragic story in 3 sentences

    RimWorld A tragic story in 3 sentences


    A tragic story in 3 sentences

    Posted: 23 Oct 2020 02:34 AM PDT

    Rimworld makes the best art scenarios

    Posted: 22 Oct 2020 02:00 PM PDT

    Well that will help the tribe

    Posted: 23 Oct 2020 04:57 AM PDT

    Hard Worker

    Posted: 22 Oct 2020 04:43 AM PDT

    2 colonists fall in from pods, one is the dad the other the daughter. They're already paralyzed for a month from a disease, this poor daughter can't do anything

    Posted: 23 Oct 2020 06:39 AM PDT

    I built a gladiator arena for my prisoners. Let them fight for their freedom. I just realized i can administer Go-juice to them to make the fights more interesting.

    Posted: 22 Oct 2020 01:46 PM PDT

    A Rimworld inspired, Prison architect style game set in the SCP Universe

    Posted: 23 Oct 2020 06:53 AM PDT

    So i've downed this Scyther and it doesn't seem to be able stand again so now it's my infinite melee trainer

    Posted: 23 Oct 2020 04:32 AM PDT

    Imagine living through and fighting a 10' tall mechanoid but dying because your friend has a shit aim with his sniper.

    Posted: 23 Oct 2020 07:56 AM PDT

    Oh god oh no please forgive me I wasn't paying attention in prepare carefully screen

    Posted: 22 Oct 2020 05:38 AM PDT

    Proof of amazing story generation: Breaking up at a wedding

    Posted: 22 Oct 2020 05:48 PM PDT

    i just got the game yesterday, here's my first actually somewhat successful settlement !

    Posted: 22 Oct 2020 10:46 PM PDT

    Riverstone - Year 9 on a Naked Brutality Start

    Posted: 22 Oct 2020 12:19 PM PDT

    My bionically enhanced megawolverine hunting his own kind

    Posted: 23 Oct 2020 07:44 AM PDT

    Has science gone too far?

    Posted: 23 Oct 2020 07:27 AM PDT

    My colony after 10 years. I have 9 colonists and 6 slaves and 3 prisoners.

    Posted: 23 Oct 2020 07:11 AM PDT

    Wasting expensive crafting Materials and how to not waste them or still finish the project.

    Posted: 23 Oct 2020 06:05 AM PDT

    Introducing Feeding Tubes! Adds an addition to the hospital bed that will automatically feed whoever is lying on it. You no longer have to manually feed your limbless chicken nuggets

    Posted: 22 Oct 2020 07:05 PM PDT

    Cute Dragon Ball Z Moment

    Posted: 23 Oct 2020 04:13 AM PDT

    My wife and I enjoy Dragon Ball Z so we started naming characters (in a collaboration RimWorld that we share) after various DBZ characters. Well we caught this just before it disappeared and thought it was too perfect!

    https://preview.redd.it/mz6almnqvtu51.png?width=418&format=png&auto=webp&s=a099d1a2bd2a8a0700f95464a6159bc1f51f310c

    submitted by /u/Ponjos
    [link] [comments]

    Event: Area Revealed

    Posted: 21 Oct 2020 06:00 PM PDT

    New Rimworlder here, i got tired of making regular prisons so i made this

    Posted: 23 Oct 2020 07:05 AM PDT

    Randy trolling me again with his damned zzzts. He burned 10000+ worth of consentually borrowed organs and bionics.

    Posted: 22 Oct 2020 01:32 PM PDT

    You guys seem to like the way i made my little cooler so here's my newly built cooler

    Posted: 22 Oct 2020 09:25 PM PDT

    Is there a mod that allows detailed stack management? Examples in main text

    Posted: 23 Oct 2020 04:41 AM PDT

    Hi all, so I''ve got a request which seems like an idea someone must have already made.

    Basically a stack mod where you can individually click into stockpile zones and set how large a stack can be.

    For example, I want to keep a small pile of meals that are better than simple meals in my hospital to give injured colonists a mood buff. However if I have 50 fine meals for example, but I only want 5 in my hospital stockpile, I can't think of a good way to split them. Either stockpile is set as the more important one and they will all get hauled to that one. It would be useful to set the stockpile in my hospital to 5 max and critical so it gets refilled but only up to that number.

    Another example is right now I'm (semi successfully) doing a playthrough with no killboxes, instead I have small bunkers all over the place. It would be useful to have little stockpiles of weapons and armour so it's always easy to access them, so again being able to set a stockpile in each bunker with a max stack number of my total fighting colonists.

    A bonus would be if it worked with the storage furniture mods as I use these too. A single weapons locker with stocks of X weapons, helmets and flak jackets in each bunker would be good!

    Thanks in advance for any help!

    submitted by /u/pagodageek
    [link] [comments]

    Shoutout to my colonist's accidental death & it being what he will be remembered for, bye Nerk :(.

    Posted: 22 Oct 2020 06:24 PM PDT

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