RimWorld A tragic story in 3 sentences |
- A tragic story in 3 sentences
- Rimworld makes the best art scenarios
- Well that will help the tribe
- Hard Worker
- 2 colonists fall in from pods, one is the dad the other the daughter. They're already paralyzed for a month from a disease, this poor daughter can't do anything
- I built a gladiator arena for my prisoners. Let them fight for their freedom. I just realized i can administer Go-juice to them to make the fights more interesting.
- A Rimworld inspired, Prison architect style game set in the SCP Universe
- So i've downed this Scyther and it doesn't seem to be able stand again so now it's my infinite melee trainer
- Imagine living through and fighting a 10' tall mechanoid but dying because your friend has a shit aim with his sniper.
- Oh god oh no please forgive me I wasn't paying attention in prepare carefully screen
- Proof of amazing story generation: Breaking up at a wedding
- i just got the game yesterday, here's my first actually somewhat successful settlement !
- Riverstone - Year 9 on a Naked Brutality Start
- My bionically enhanced megawolverine hunting his own kind
- Has science gone too far?
- My colony after 10 years. I have 9 colonists and 6 slaves and 3 prisoners.
- Wasting expensive crafting Materials and how to not waste them or still finish the project.
- Introducing Feeding Tubes! Adds an addition to the hospital bed that will automatically feed whoever is lying on it. You no longer have to manually feed your limbless chicken nuggets
- Cute Dragon Ball Z Moment
- Event: Area Revealed
- New Rimworlder here, i got tired of making regular prisons so i made this
- Randy trolling me again with his damned zzzts. He burned 10000+ worth of consentually borrowed organs and bionics.
- You guys seem to like the way i made my little cooler so here's my newly built cooler
- Is there a mod that allows detailed stack management? Examples in main text
- Shoutout to my colonist's accidental death & it being what he will be remembered for, bye Nerk :(.
Posted: 23 Oct 2020 02:34 AM PDT |
Rimworld makes the best art scenarios Posted: 22 Oct 2020 02:00 PM PDT |
Posted: 23 Oct 2020 04:57 AM PDT |
Posted: 22 Oct 2020 04:43 AM PDT |
Posted: 23 Oct 2020 06:39 AM PDT |
Posted: 22 Oct 2020 01:46 PM PDT |
A Rimworld inspired, Prison architect style game set in the SCP Universe Posted: 23 Oct 2020 06:53 AM PDT |
Posted: 23 Oct 2020 04:32 AM PDT |
Posted: 23 Oct 2020 07:56 AM PDT |
Oh god oh no please forgive me I wasn't paying attention in prepare carefully screen Posted: 22 Oct 2020 05:38 AM PDT |
Proof of amazing story generation: Breaking up at a wedding Posted: 22 Oct 2020 05:48 PM PDT |
i just got the game yesterday, here's my first actually somewhat successful settlement ! Posted: 22 Oct 2020 10:46 PM PDT |
Riverstone - Year 9 on a Naked Brutality Start Posted: 22 Oct 2020 12:19 PM PDT |
My bionically enhanced megawolverine hunting his own kind Posted: 23 Oct 2020 07:44 AM PDT |
Posted: 23 Oct 2020 07:27 AM PDT |
My colony after 10 years. I have 9 colonists and 6 slaves and 3 prisoners. Posted: 23 Oct 2020 07:11 AM PDT |
Wasting expensive crafting Materials and how to not waste them or still finish the project. Posted: 23 Oct 2020 06:05 AM PDT |
Posted: 22 Oct 2020 07:05 PM PDT |
Posted: 23 Oct 2020 04:13 AM PDT My wife and I enjoy Dragon Ball Z so we started naming characters (in a collaboration RimWorld that we share) after various DBZ characters. Well we caught this just before it disappeared and thought it was too perfect! [link] [comments] |
Posted: 21 Oct 2020 06:00 PM PDT |
New Rimworlder here, i got tired of making regular prisons so i made this Posted: 23 Oct 2020 07:05 AM PDT |
Posted: 22 Oct 2020 01:32 PM PDT |
You guys seem to like the way i made my little cooler so here's my newly built cooler Posted: 22 Oct 2020 09:25 PM PDT |
Is there a mod that allows detailed stack management? Examples in main text Posted: 23 Oct 2020 04:41 AM PDT Hi all, so I''ve got a request which seems like an idea someone must have already made. Basically a stack mod where you can individually click into stockpile zones and set how large a stack can be. For example, I want to keep a small pile of meals that are better than simple meals in my hospital to give injured colonists a mood buff. However if I have 50 fine meals for example, but I only want 5 in my hospital stockpile, I can't think of a good way to split them. Either stockpile is set as the more important one and they will all get hauled to that one. It would be useful to set the stockpile in my hospital to 5 max and critical so it gets refilled but only up to that number. Another example is right now I'm (semi successfully) doing a playthrough with no killboxes, instead I have small bunkers all over the place. It would be useful to have little stockpiles of weapons and armour so it's always easy to access them, so again being able to set a stockpile in each bunker with a max stack number of my total fighting colonists. A bonus would be if it worked with the storage furniture mods as I use these too. A single weapons locker with stocks of X weapons, helmets and flak jackets in each bunker would be good! Thanks in advance for any help! [link] [comments] |
Shoutout to my colonist's accidental death & it being what he will be remembered for, bye Nerk :(. Posted: 22 Oct 2020 06:24 PM PDT |
You are subscribed to email updates from RimWorld, a sci-fi colony sim from Ludeon Studios. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment