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    Tuesday, July 14, 2020

    RimWorld Typical Tuesday Tutorial Thread -- July 14, 2020

    RimWorld Typical Tuesday Tutorial Thread -- July 14, 2020


    Typical Tuesday Tutorial Thread -- July 14, 2020

    Posted: 14 Jul 2020 01:14 AM PDT

    Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.

    submitted by /u/AutoModerator
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    Final Stand: We didn’t know...we weren’t ready.

    Posted: 13 Jul 2020 10:18 PM PDT

    In randy I trust...

    Posted: 13 Jul 2020 02:43 PM PDT

    Only usual colony stuff over here.

    Posted: 13 Jul 2020 07:09 PM PDT

    Elite Imperial Reinforcements

    Posted: 13 Jul 2020 09:52 AM PDT

    Hurry, before we all freeze to death!

    Posted: 13 Jul 2020 09:27 PM PDT

    This is Churchill, we gladly took him into our colony and he turned out to be a spy from the nearby savage tribe, while we were waiting to spring an attack on him a wild cheetah got hungry and tore him to bits, the moral of this story is, don’t be like Churchill

    Posted: 13 Jul 2020 06:21 PM PDT

    Im loven this new Insectiod Factions Mod!

    Posted: 14 Jul 2020 12:00 AM PDT

    Squirrel 8 has plague.

    Posted: 14 Jul 2020 03:52 AM PDT

    Ok, which one of you wrote this?

    Posted: 14 Jul 2020 02:00 AM PDT

    I finally got a sentinel snowman of my very own

    Posted: 13 Jul 2020 07:54 PM PDT

    The 2nd speed option is a waste of code

    Posted: 14 Jul 2020 01:17 AM PDT

    I guess I am the manager.

    Posted: 13 Jul 2020 02:47 PM PDT

    I don't think my colonists know how to make beer.

    Posted: 13 Jul 2020 06:24 PM PDT

    Thought I was looking at a RimWorld mod for a moment.

    Posted: 14 Jul 2020 04:56 AM PDT

    Me and the bois severely underestimating the ancient danger

    Posted: 14 Jul 2020 03:24 AM PDT

    Revenge Is Sweet.

    Posted: 14 Jul 2020 12:52 AM PDT

    Anna better be really special

    Posted: 13 Jul 2020 12:32 PM PDT

    How the hell is my colony still alive. 3 Tribal raids of at least 10+ and an Infestation right after!

    Posted: 14 Jul 2020 12:38 AM PDT

    Locked my colonists into their rooms to wait out a toxic fallout, then realized my colony was starting to look a whole lot like real life

    Posted: 13 Jul 2020 11:42 AM PDT

    Best nuzzling animals?

    Posted: 14 Jul 2020 02:58 AM PDT

    Until recently I didn't care about animals' nuzzles but in last run got 2 labrador retrievers with nuzzle interval being 12 hours. Noticed, that some pawns got nuzzled x2 with a nice mood bonus +6. And it can attack, rescue and haul, which makes it very good animal in my opinion. On negative side it doesn't graze.

    So, are there better nuzzling animals? And I mean overall, not just for its ability to nuzzle. I heard chinchillas' nuzzle interval is 24 hours but you can amass them without worrying for food.

    Also, what are cats good for? Can they even bond? Pity they can't attack in game. As an owner of two cats, I can say they definitely can attack.

    submitted by /u/MaxwellScourge
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    Centipede Sketch

    Posted: 13 Jul 2020 08:53 AM PDT

    When you finally get your second pawn on naked brutality

    Posted: 13 Jul 2020 02:37 PM PDT

    Only three days after Aidan and his beautiful fiance Nakia founded their settlement, his mother-in-law "crashed" the party and, well, they've had to make due.

    Posted: 13 Jul 2020 05:31 PM PDT

    Looking for a mod that forces colonists to use oldest ingredients first when cooking.

    Posted: 13 Jul 2020 07:26 PM PDT

    I have a room full of rice and potatoes, some of which will rot away in a few days, some in a few months, and the pawns only pick the stacks that are closest to the oven. Is there any mod that will make them take ingredients that are closest to their expiration date?

    submitted by /u/Hypersapien
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