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    Thursday, June 18, 2020

    RimWorld Ah yes, typical Karen behaviour.

    RimWorld Ah yes, typical Karen behaviour.


    Ah yes, typical Karen behaviour.

    Posted: 18 Jun 2020 05:23 AM PDT

    Put a hunting order on an iguana eating my potatos. 300-IQ hunter immediately pops a shot through two windows without leaving her couch.

    Posted: 17 Jun 2020 01:08 PM PDT

    The dumbest and probably worst executed raid just happened to my colony...

    Posted: 18 Jun 2020 04:29 AM PDT

    So I am hosting and protecting the high stellarch from the Royalty DLC in order to get my colonists to escape the planet via his shuttle. Its about 4 days left till the shuttle comes and a raid of pirates decided to raid my colony to kill the stellarch. They arrive in dropods directly in my base and come geared with molotoves and explosives. However... They all landed in the storage room. With a bunch of chemfuels stored there. They throw their molotoves and grenades and instantly the storage room is on fire with them on the inside. Already damaged they managed to break a wall to get outside while the rest burned to death, but were greeted by my line of fire of colonists and vicious animals. They all died with burns and the storage room wasn't even damaged that bad, the coolers were still there. Worst, raid, ever.

    submitted by /u/Evoxrus_XV
    [link] [comments]

    I saved a few people from cryptosleep caskets one of them decided to thank me by killing my favorite character "Rusty" (I had a resurrection serum so he lives again) so i made her a sarcophagus and "Rusty" gets the last laugh

    Posted: 18 Jun 2020 12:08 AM PDT

    Ice age, Toxic Fallout, AvP alien spacecraft + smoke that I havent touched and 1 massive raid that drops on the crash space craft. My colonist safe inside the vault base: Let them fight.

    Posted: 18 Jun 2020 03:28 AM PDT

    Malnutrition and desperation.

    Posted: 17 Jun 2020 09:40 AM PDT

    My colonists will never learn.

    Posted: 18 Jun 2020 05:33 AM PDT

    Fun fact: Colonists can eat without a stomach

    Posted: 18 Jun 2020 04:57 AM PDT

    Tools of the Trade (077)

    Posted: 17 Jun 2020 03:31 PM PDT

    UPDATE: ‘Terrorism’ is spreading

    Posted: 17 Jun 2020 06:39 PM PDT

    level 13 best doctor with no injuries at all, perfect health, to install a peg leg on a colonist who was fully healed, and in a sterile and clean room. says doctor failed in a minor way....it ment he instantly killed him... then he threw him in the crematorium before I even zoom onto him...

    Posted: 17 Jun 2020 09:30 PM PDT

    Immersive Realism Compilation on Steam

    Posted: 18 Jun 2020 07:54 AM PDT

    Aye i worked on this since february. Enjoy it is not only a average thrown together compilation no..

    I spent like 300h testing, making mods myself, optimized mod settings with the help of dubs slow/bad mod list etc.

    The core is pretty decent and you can add alot from the description without any errors or ingame problems.

    My gift to the community

    https://steamcommunity.com/sharedfiles/filedetails/?id=2118951118

    submitted by /u/Mr_Mauer
    [link] [comments]

    Corn for the corn throne

    Posted: 17 Jun 2020 10:49 AM PDT

    Missing something boys ?

    Posted: 18 Jun 2020 12:57 AM PDT

    Ran into this absolute unit yesterday. Spent over an hour trying to bring down the shields without luck. Almost got destroyed myself, despite OP shields from another mod.

    Posted: 17 Jun 2020 07:07 PM PDT

    Wise man: "Life is like a quest." My life:

    Posted: 18 Jun 2020 06:11 AM PDT

    When I captured this guy the whole raid was affected by "Rapid ageing (extreme)", now I have a vegetable in my prison

    Posted: 18 Jun 2020 02:35 AM PDT

    Updated deepstate operators alittle bit

    Posted: 18 Jun 2020 07:43 AM PDT

    Meet Kenrick, my research bot.

    Posted: 18 Jun 2020 08:55 AM PDT

    After these two dancing around each other for a literal year, this happens. Get your heads out of your own asses, people!

    Posted: 17 Jun 2020 09:32 PM PDT

    Anima trees - some suggested improvements

    Posted: 18 Jun 2020 08:45 AM PDT

    Anima trees currently die after a current period of time. this is dumb... they last about 2 years i find which makes some base design bloody impossible. i mean currently i cannot build a massive anima garden in the middle of my base because, pop, the tree just fucking died and respawned in the middle of my buildings.... yay.... i had a massive garden planned out, was putting statues and such, had nice walls.

    i would love it if they lasted forever if regularly meditated on,

    i would also like it if the need to use more grass than 18/20 to level up was there, i had a level 6 psycaster in one season with a tribal start, like... holy hell i can super power a tribal start.

    heck, if someone could make a mod that only prevents the tree from dying if meditated on, i would be in love.

    cause i want a huge fucking garden

    submitted by /u/pyro5050
    [link] [comments]

    Randy gave me thrumbo fur! He is being so nice! Although he just shot out my best pawn's eye

    Posted: 18 Jun 2020 07:21 AM PDT

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