RimWorld Ah yes, typical Karen behaviour. |
- Ah yes, typical Karen behaviour.
- Put a hunting order on an iguana eating my potatos. 300-IQ hunter immediately pops a shot through two windows without leaving her couch.
- The dumbest and probably worst executed raid just happened to my colony...
- I saved a few people from cryptosleep caskets one of them decided to thank me by killing my favorite character "Rusty" (I had a resurrection serum so he lives again) so i made her a sarcophagus and "Rusty" gets the last laugh
- Ice age, Toxic Fallout, AvP alien spacecraft + smoke that I havent touched and 1 massive raid that drops on the crash space craft. My colonist safe inside the vault base: Let them fight.
- Malnutrition and desperation.
- My colonists will never learn.
- Fun fact: Colonists can eat without a stomach
- Tools of the Trade (077)
- UPDATE: ‘Terrorism’ is spreading
- level 13 best doctor with no injuries at all, perfect health, to install a peg leg on a colonist who was fully healed, and in a sterile and clean room. says doctor failed in a minor way....it ment he instantly killed him... then he threw him in the crematorium before I even zoom onto him...
- Immersive Realism Compilation on Steam
- Corn for the corn throne
- Missing something boys ?
- Ran into this absolute unit yesterday. Spent over an hour trying to bring down the shields without luck. Almost got destroyed myself, despite OP shields from another mod.
- Wise man: "Life is like a quest." My life:
- When I captured this guy the whole raid was affected by "Rapid ageing (extreme)", now I have a vegetable in my prison
- Updated deepstate operators alittle bit
- Meet Kenrick, my research bot.
- After these two dancing around each other for a literal year, this happens. Get your heads out of your own asses, people!
- Anima trees - some suggested improvements
- Randy gave me thrumbo fur! He is being so nice! Although he just shot out my best pawn's eye
Ah yes, typical Karen behaviour. Posted: 18 Jun 2020 05:23 AM PDT |
Posted: 17 Jun 2020 01:08 PM PDT |
The dumbest and probably worst executed raid just happened to my colony... Posted: 18 Jun 2020 04:29 AM PDT So I am hosting and protecting the high stellarch from the Royalty DLC in order to get my colonists to escape the planet via his shuttle. Its about 4 days left till the shuttle comes and a raid of pirates decided to raid my colony to kill the stellarch. They arrive in dropods directly in my base and come geared with molotoves and explosives. However... They all landed in the storage room. With a bunch of chemfuels stored there. They throw their molotoves and grenades and instantly the storage room is on fire with them on the inside. Already damaged they managed to break a wall to get outside while the rest burned to death, but were greeted by my line of fire of colonists and vicious animals. They all died with burns and the storage room wasn't even damaged that bad, the coolers were still there. Worst, raid, ever. [link] [comments] |
Posted: 18 Jun 2020 12:08 AM PDT |
Posted: 18 Jun 2020 03:28 AM PDT |
Posted: 17 Jun 2020 09:40 AM PDT |
My colonists will never learn. Posted: 18 Jun 2020 05:33 AM PDT |
Fun fact: Colonists can eat without a stomach Posted: 18 Jun 2020 04:57 AM PDT |
Posted: 17 Jun 2020 03:31 PM PDT |
UPDATE: ‘Terrorism’ is spreading Posted: 17 Jun 2020 06:39 PM PDT |
Posted: 17 Jun 2020 09:30 PM PDT |
Immersive Realism Compilation on Steam Posted: 18 Jun 2020 07:54 AM PDT Aye i worked on this since february. Enjoy it is not only a average thrown together compilation no.. I spent like 300h testing, making mods myself, optimized mod settings with the help of dubs slow/bad mod list etc. The core is pretty decent and you can add alot from the description without any errors or ingame problems. My gift to the community https://steamcommunity.com/sharedfiles/filedetails/?id=2118951118 [link] [comments] |
Posted: 17 Jun 2020 10:49 AM PDT |
Posted: 18 Jun 2020 12:57 AM PDT |
Posted: 17 Jun 2020 07:07 PM PDT |
Wise man: "Life is like a quest." My life: Posted: 18 Jun 2020 06:11 AM PDT |
Posted: 18 Jun 2020 02:35 AM PDT |
Updated deepstate operators alittle bit Posted: 18 Jun 2020 07:43 AM PDT |
Meet Kenrick, my research bot. Posted: 18 Jun 2020 08:55 AM PDT |
Posted: 17 Jun 2020 09:32 PM PDT |
Anima trees - some suggested improvements Posted: 18 Jun 2020 08:45 AM PDT Anima trees currently die after a current period of time. this is dumb... they last about 2 years i find which makes some base design bloody impossible. i mean currently i cannot build a massive anima garden in the middle of my base because, pop, the tree just fucking died and respawned in the middle of my buildings.... yay.... i had a massive garden planned out, was putting statues and such, had nice walls. i would love it if they lasted forever if regularly meditated on, i would also like it if the need to use more grass than 18/20 to level up was there, i had a level 6 psycaster in one season with a tribal start, like... holy hell i can super power a tribal start. heck, if someone could make a mod that only prevents the tree from dying if meditated on, i would be in love. cause i want a huge fucking garden [link] [comments] |
Randy gave me thrumbo fur! He is being so nice! Although he just shot out my best pawn's eye Posted: 18 Jun 2020 07:21 AM PDT |
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