RimWorld Typical Tuesday Tutorial Thread -- April 07, 2020 |
- Typical Tuesday Tutorial Thread -- April 07, 2020
- Things I've Learned Playing Rimworld
- Addiction
- First game, instantly addicted
- Working on rebranding a friend's mod, this is what I came up with. Thought I will share.
- Thank you liquid cancer.
- The traits we need in these times
- Last capture of my colony before the update and stop motion made it unplayable.
- Reddit, meet Grace Cobb! (See Comment) A humongous thanks to No_Tables (u/ATTF) for this amazing commission!
- I'm a noob, but tonight I went from a tribal start to building a ship victory!
- Due to the intense boredom of isolation, I decided to try making some survival recipes. Here, enjoy this brick of delicious pemmican to eat as your caravan goes on those treacherous supermarket treks
- Totally forgot about that strange sinkhole, came in handy during a mech cluster
- 6.66 years? Must be devil's food cake.
- Ever been so mad you bit someone in the kidney?
- Praise be Randy, For my freezers are full
- Most Under-rated Mod?
- Oh no
- Rats are the best
- Drew a thrumbo
- Quick and easy way to get psychic amplifyers
- How to make your colonist a Stellarch
- Love it when there's a solar flare and my colony suddenly turns into the world's weirdest Christmas decoration
- How many mods do you use?
Typical Tuesday Tutorial Thread -- April 07, 2020 Posted: 07 Apr 2020 01:15 AM PDT Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
Things I've Learned Playing Rimworld Posted: 06 Apr 2020 09:30 PM PDT
[link] [comments] |
Posted: 07 Apr 2020 06:00 AM PDT |
First game, instantly addicted Posted: 07 Apr 2020 05:43 AM PDT So my roommate and I picked up RimWorld to play together using the multiplayer mod, which, by the way, is incredible. I cannot believe how well it works. Anyhow, we got this one lady, great at shooting and medicine, so we recruited her, but she's depressive. We decided it was worth it since we needed another person good at shooting, bringing our colonist count to seven. So, we got a quest to recover some really good free stuff, with only three man-hunting monkeys in the area. No big deal, send my three (only) capable shooters and send them off on a four day round trip with some medicine and just enough food to get in, grab shit, and get out. Well the monkeys screwed us over. We won, but everyone is really beat up, including our most valuable colonist, lovingly named Granny since she's 74 years old and is an absolute badass, and my other, Lin, who is bad at medicine but has a burning passion for it, she's also an incredible shot and keeps getting instant kills on stuff with her bolt action rifle. The least hurt one was the poor depressive girl, named Arlene, which is good since she was the only competent doctor I sent. I got her to patch most of the injuries up, but before she could tend to herself, she had a break and decided to go on a sad wander, in the pouring rain, while still bleeding from her right arm. Her only open wound among mostly bruises and cracked bones. We get Granny and Lin back up pretty quickly and gather enough materials for a temporary shelter so they can heal up a bit first and gather what little food and medicine that is on the map we're on. And then Arlene gets an infection on her arm. Still in a sad wander, meaning we can't easily treat her. So now this infection is ticking up, faster than her immunity because we need good medicine, and an actual bed to rest in, neither of which we have nor can build. And we lack the food to last long enough for her to recover from it, and she won't survive the trip back, nor can we buy the time to send two more people out with supplies. Finally, I get Granny and Lin to build the shelter, and partition off part of it as a makeshift cell to arrest Arlene and force her into bed rest so we can tend to her infection, which is now at 50% progression, with immunity only at 37%. There is now absolutely no way she'll survive it in time. So, with no other choice, Lin, only barely familiar with doctoring, proceeds to amputate her arm. If it fails, Arlene could die. If we don't do it, she'll die anyways. This is a desperate move to save someone I have a soft spot for, since we got Arlene after she wandered onto the map, naked, with nothing but a knife, desperate to raid us for supplies. This poor, poor depressive girl that deserves far, far better, is now hanging on by a thread, about to either die, or lose her arm. Miraculously, Lin does incredibly well, and amputates her arm without a single complication, while leveling up her medical skill in a single operation to become another decent doctor for our colony, if the team can make it back to our base. While we wait for more of their injuries to recover, Arlene becomes able to walk again, and promptly has another mental break, throwing a tantrum, and tries to break one of the two items we sacrificed so much to get. So I try and arrest her again. This sets her off again and she ends up going berserk and trying to fight back. With only one arm against two others, she can't do it, and thankfully isn't too badly injured from it, nor did the other two get much more than another bruise from the scuffle. So now Arlene is definitely bedridden and can't walk, and we're down to our last day of food, which is raw. Granny then gets food poisoning from the raw food, and we're down to the last two things of herbal medicine. With no choice, we send them out immediately, and scramble two of our last four colonists from base with a ton of supplies to try and reach them in time and meet them halfway. Neither of them can fight very well, so if they get ambushed we're going to lose all four, over half of our little mismatch family of seven. The first caravan consisting of Granny, Arlene, and Lin, will take over ten days to travel what is normally only two day trip due to their injuries, and having to carry Arlene. The new one should arrive in the normal time. Granny and Lin run out of food after a day, so I set them to rest and forage, hoping it'll slow the starvation rate for all three allowing the second group the precious time to get to them. Thankfully, nothing happens, and the backup team reaches Granny, Lin, and Arlene with the supplies needed to ensure nobody dies or starves, carrying over two weeks of food. Due to the extra manpower, it only takes them three days to get back despite the injured slowing them down. They get back, we get Arlene a simple arm, and I upgrade her room to the biggest, nicest room we have. She's doing much better. Still depressive as always, but she's at least content. Soon, we'll be able to get her an actual bionic arm getting her back her full manipulation skill. Later on, with only one arm and a revolver, she got into a melee with a raider, kicked dirt into his eyes, and punched his leg clean off. We've since nicknamed her 'One Punch'. [link] [comments] |
Working on rebranding a friend's mod, this is what I came up with. Thought I will share. Posted: 07 Apr 2020 07:48 AM PDT |
Posted: 07 Apr 2020 12:01 AM PDT |
The traits we need in these times Posted: 06 Apr 2020 10:04 AM PDT |
Last capture of my colony before the update and stop motion made it unplayable. Posted: 07 Apr 2020 03:44 AM PDT |
Posted: 06 Apr 2020 11:32 PM PDT |
I'm a noob, but tonight I went from a tribal start to building a ship victory! Posted: 06 Apr 2020 06:29 PM PDT I bought the game about 2 years ago, and I kept wanting to play it but the learning curve was too steep. Finally, when the DLC released, I decided to just go for it and try to learn with a minimally modded game (mostly some QOL enhancements and Rimefeller) and see how well I do. I played most of this playthrough on Cassandra Medium, with a few periods of Cassandra Rough. Managed to get 9/10 colonists (one died in a caravan from the flu lol), the first Muffalo I trained, and a Thrumbo I lucked into via inspired training off this rock after 8.5 years of gametime. So amazing seeing what started as 5 tribals evolve and build a space age colony and get off the planet. What's even better - playing this playthrough only makes me want to try new things. "Okay, my next colony is going to be on flat land in either a desert or boreal forest..." etc. And definitely going to play more with mods next time around! [link] [comments] |
Posted: 06 Apr 2020 09:14 AM PDT |
Totally forgot about that strange sinkhole, came in handy during a mech cluster Posted: 06 Apr 2020 11:37 PM PDT |
6.66 years? Must be devil's food cake. Posted: 07 Apr 2020 01:56 AM PDT |
Ever been so mad you bit someone in the kidney? Posted: 06 Apr 2020 10:56 PM PDT |
Praise be Randy, For my freezers are full Posted: 07 Apr 2020 07:51 AM PDT |
Posted: 07 Apr 2020 06:12 AM PDT My vote goes to Mass Graves. Since I don't play the cannibalistic, human-leather-wearing, psychopathic style colonies, I really missed it after the 1.1 upgrade. Thankfully, it has finally been updated for 1.1 in the last few weeks. Now I can totally Marie-Kondo those motherfucking corpses. [link] [comments] |
Posted: 07 Apr 2020 07:19 AM PDT |
Posted: 07 Apr 2020 12:11 AM PDT |
Posted: 06 Apr 2020 02:52 PM PDT |
Quick and easy way to get psychic amplifyers Posted: 07 Apr 2020 06:27 AM PDT Gathering psychic amplifyers can be painstakingly slow, especially when you want to outfit someone with an psychic silencer (no need for titles). However with a bit of luck it can be done way faster:
Warning: this will fail all active quests, so make sure that there arent any important ones going on. [link] [comments] |
How to make your colonist a Stellarch Posted: 06 Apr 2020 06:13 PM PDT So, the highest title a colonist can achieve is supposed to be Count-but I found one better. If you manage to start the quest to have the stellarch visit, and then apprehend them, you can actually recruit them like any other prisoner. The empire will make another pawn stellarch, but the one in your prison cell will still retain their title. And they keep it once successfully recruited. From there, you can of course call up the (now hostile) empire and make a pawn of your choice heir. They'll ask you to build a monument to consecrate it and then you can have the old stellarch go 1v1 a thrumbo or whatever to make your pawn get the title. Of course, the Empire will have a new stellarch, and will be really hostile for a while (nothing a few slave donations can't fix), but you will have a colonist of your choice with the stellarch title. Now to figure out how to become emperor. [link] [comments] |
Posted: 07 Apr 2020 08:10 AM PDT |
Posted: 07 Apr 2020 04:51 AM PDT |
You are subscribed to email updates from RimWorld, a sci-fi colony sim from Ludeon Studios. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment