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    Sunday, April 12, 2020

    RimWorld RimMeals: Just enough nutrition to keep you sane!

    RimWorld RimMeals: Just enough nutrition to keep you sane!


    RimMeals: Just enough nutrition to keep you sane!

    Posted: 11 Apr 2020 06:32 PM PDT

    So it begins...

    Posted: 11 Apr 2020 10:09 PM PDT

    Now all I need is an N64

    Posted: 11 Apr 2020 05:28 PM PDT

    tribal starts be like

    Posted: 11 Apr 2020 08:32 PM PDT

    When you want to sell weapons on black market, but need to maintain low profile.

    Posted: 11 Apr 2020 08:18 AM PDT

    The Man Who Doomed my Colony

    Posted: 12 Apr 2020 04:22 AM PDT

    Let me tell you the story of Donnie the wise

    A man who my colony came to despise

    He was ugly with an annoying voice too

    There really wasn't much he could do

    One day while he was research stuff

    Donnie decided that he's had enough

    He was insulted for the very last time

    He was going to make them pay for their crimes

    Donnie got up and headed straight to the armory

    He was done with tying to live in harmony

    While he was in his pyromaniac's daze

    Donnie set the explosives ablaze

    Killing himself and the two surgeons as well

    That is the start of how my colony fell

    submitted by /u/AnnoyedExile
    [link] [comments]

    Poor little guy didn't know what hit him.

    Posted: 11 Apr 2020 02:58 PM PDT

    A normal day on the rim, with daily mental breaks.

    Posted: 12 Apr 2020 05:32 AM PDT

    A siege, broken.

    Posted: 11 Apr 2020 01:41 PM PDT

    I may have gone a bit too far in a few places

    Posted: 11 Apr 2020 07:51 PM PDT

    Prepare Moderately mod release

    Posted: 11 Apr 2020 02:10 PM PDT

    Hello, all!

    Prepare Moderately is a mod I've wanted to make for a very long time - almost since I started playing in Alpha 8. Usually I wouldn't post about a mod release, but this is one I'm very excited about and I hope that you will be as well.

    Prepare Moderately

    Prepare Moderately is based on Prepare Carefully, with the most significant difference being that it leaves most parts of your pawns up to chance, while only making you choose the parts that are relevant to you. It is similar to Verify Start, except that it allows you to control much more than just the skill levels of your pawns, and also works on an individual basis.

    In the pawn selection screen at the start of a game, a button is added to the top which allows the user to define "filters" for pawns (in a very similar way to the scenario editor screen, which it was based off of). Whenever a pawn is randomized by the user, it will continue to be re-randomized until the pawn fits the defined filters - saving a ton of time.

    Links

    This mod can be found on the Steam workshop here and on GitHub here. My other projects can be found through my website at https://lakuna.pw.

    submitted by /u/T3Lacuna
    [link] [comments]

    A Custom Scenario i made when i got bored

    Posted: 12 Apr 2020 02:15 AM PDT

    Chemfuel is Unbreakable

    Posted: 12 Apr 2020 07:31 AM PDT

    I've forgotten that wood counts as a weapon, so I caught my pawn REPAIRING A WOODEN LOG?

    Posted: 12 Apr 2020 01:34 AM PDT

    I think we all had that roommate in college

    Posted: 12 Apr 2020 04:12 AM PDT

    A bit of a cruel nickname, right?

    Posted: 12 Apr 2020 12:51 AM PDT

    Everyone from his family except ex-wife is faction leader.

    Posted: 12 Apr 2020 02:54 AM PDT

    Can you figure out where the mental breaks start to kick in?

    Posted: 11 Apr 2020 09:47 PM PDT

    Randy is really phoning in the storytelling for this quest...

    Posted: 11 Apr 2020 08:27 PM PDT

    A bit too early maybe?

    Posted: 12 Apr 2020 06:34 AM PDT

    I was changing my pawn when I noticed some inscription on his body Lmao #TooManyMods

    Posted: 12 Apr 2020 02:49 AM PDT

    Well that escalated fast

    Posted: 11 Apr 2020 01:40 PM PDT

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