RimWorld Cant resist turning into a drug cartel.. a very prim, proper and polite drug cartel! |
- Cant resist turning into a drug cartel.. a very prim, proper and polite drug cartel!
- 1.1 patchnotes
- Slave ship selling the stellarch
- Ludeon Studios − What’s Next for RimWorld
- Witcher Monster Hunt added to the RimWorld Bestiary Wiki!
- RimWorld problems require RimWorld solutions
- Its hat season
- What have I done...
- Not that it really matters, but there is a typo in the techprint applied notification.
- Farewell FOB Minotaur (Six year colony, Combat Extended)
- One more ancient danger and then I'll settle down...
- Undocumented changes in 1.1
- First game as lost tribe (having shit tone of fun btw) got 2 raids at the same time which never happened to me.
- Death Acidifier for sale
- Randy I'm gonna ask that you chill FOR 5 MINUTES
- Right in the feels.
- With a future 1.2 update confirmed, what would you like to see added to the game?
- Suffer me now! Randy.
- The Escape, Part 12 (064)
- Happens to the best of us, John.
- Randy trying to pump up colony wealth again. Five days and six mech clusters later, we somehow survived.
- I just realized that I could have fun playing my colony, for, like, THOUSANDS of hours. 0_0
Cant resist turning into a drug cartel.. a very prim, proper and polite drug cartel! Posted: 01 Mar 2020 09:16 PM PST |
Posted: 01 Mar 2020 12:04 PM PST |
Slave ship selling the stellarch Posted: 01 Mar 2020 10:44 PM PST |
Ludeon Studios − What’s Next for RimWorld Posted: 01 Mar 2020 08:42 PM PST |
Witcher Monster Hunt added to the RimWorld Bestiary Wiki! Posted: 02 Mar 2020 03:18 AM PST |
RimWorld problems require RimWorld solutions Posted: 01 Mar 2020 09:41 PM PST |
Posted: 02 Mar 2020 05:40 AM PST |
Posted: 02 Mar 2020 03:57 AM PST |
Not that it really matters, but there is a typo in the techprint applied notification. Posted: 01 Mar 2020 09:41 PM PST |
Farewell FOB Minotaur (Six year colony, Combat Extended) Posted: 01 Mar 2020 08:51 PM PST |
One more ancient danger and then I'll settle down... Posted: 01 Mar 2020 11:51 PM PST |
Posted: 02 Mar 2020 06:31 AM PST Can we please compile a list somewhere of all the undocumented changes that were not included in the patch notes. For example I have noticed how: -Turrets shoot 2 bullets now instead of 3 with poop accuracy -All wall types health have been nerfed/decreased -Added a few new hair styles -Possibly nerfed the psychic ships that fall on your colony. The mechanoids land on the outside of the ship in a dormant/sleeping state until you attack or build near them and the psychic drones only effect one gender. Im pretty sure there is a ton more undocumented changes that we just haven't noticed. Wish they would have included it in the patch notes. Not sure if a mod would be able to get a list going. What undocumented changes have you guys found? [link] [comments] |
Posted: 02 Mar 2020 03:26 AM PST |
Posted: 02 Mar 2020 12:21 AM PST |
Randy I'm gonna ask that you chill FOR 5 MINUTES Posted: 01 Mar 2020 06:07 PM PST |
Posted: 02 Mar 2020 04:30 AM PST |
With a future 1.2 update confirmed, what would you like to see added to the game? Posted: 02 Mar 2020 01:46 AM PST |
Posted: 02 Mar 2020 07:07 AM PST |
Posted: 01 Mar 2020 09:40 AM PST |
Happens to the best of us, John. Posted: 02 Mar 2020 06:44 AM PST |
Posted: 02 Mar 2020 01:43 AM PST |
I just realized that I could have fun playing my colony, for, like, THOUSANDS of hours. 0_0 Posted: 02 Mar 2020 06:04 AM PST Unlike all my past Rimworld experiences in which I die after a year or so, I started this game thinking "meh, might as well try out the new dlc". I went through 2 years on a razor's edge Randy extra-large mountain dwarf lesbian cannibal primitive tribe run, and holy nuts...This game is so addictive !! The awesome item quest rewards are really cool, even if I can't use the bladelinks. I have to stop playing this for a while so I can get stuff done in real life! [link] [comments] |
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