• Breaking News

    Monday, March 2, 2020

    RimWorld Cant resist turning into a drug cartel.. a very prim, proper and polite drug cartel!

    RimWorld Cant resist turning into a drug cartel.. a very prim, proper and polite drug cartel!


    Cant resist turning into a drug cartel.. a very prim, proper and polite drug cartel!

    Posted: 01 Mar 2020 09:16 PM PST

    1.1 patchnotes

    Posted: 01 Mar 2020 12:04 PM PST

    Slave ship selling the stellarch

    Posted: 01 Mar 2020 10:44 PM PST

    Ludeon Studios − What’s Next for RimWorld

    Posted: 01 Mar 2020 08:42 PM PST

    Witcher Monster Hunt added to the RimWorld Bestiary Wiki!

    Posted: 02 Mar 2020 03:18 AM PST

    RimWorld problems require RimWorld solutions

    Posted: 01 Mar 2020 09:41 PM PST

    Its hat season

    Posted: 02 Mar 2020 05:40 AM PST

    What have I done...

    Posted: 02 Mar 2020 03:57 AM PST

    Not that it really matters, but there is a typo in the techprint applied notification.

    Posted: 01 Mar 2020 09:41 PM PST

    Farewell FOB Minotaur (Six year colony, Combat Extended)

    Posted: 01 Mar 2020 08:51 PM PST

    One more ancient danger and then I'll settle down...

    Posted: 01 Mar 2020 11:51 PM PST

    Undocumented changes in 1.1

    Posted: 02 Mar 2020 06:31 AM PST

    Can we please compile a list somewhere of all the undocumented changes that were not included in the patch notes.

    For example I have noticed how:

    -Turrets shoot 2 bullets now instead of 3 with poop accuracy

    -All wall types health have been nerfed/decreased

    -Added a few new hair styles

    -Possibly nerfed the psychic ships that fall on your colony. The mechanoids land on the outside of the ship in a dormant/sleeping state until you attack or build near them and the psychic drones only effect one gender.

    Im pretty sure there is a ton more undocumented changes that we just haven't noticed. Wish they would have included it in the patch notes. Not sure if a mod would be able to get a list going.

    What undocumented changes have you guys found?

    submitted by /u/Anne-Thraxe
    [link] [comments]

    First game as lost tribe (having shit tone of fun btw) got 2 raids at the same time which never happened to me.

    Posted: 02 Mar 2020 03:26 AM PST

    Death Acidifier for sale ��

    Posted: 02 Mar 2020 12:21 AM PST

    Randy I'm gonna ask that you chill FOR 5 MINUTES

    Posted: 01 Mar 2020 06:07 PM PST

    Right in the feels.

    Posted: 02 Mar 2020 04:30 AM PST

    With a future 1.2 update confirmed, what would you like to see added to the game?

    Posted: 02 Mar 2020 01:46 AM PST

    Suffer me now! Randy.

    Posted: 02 Mar 2020 07:07 AM PST

    The Escape, Part 12 (064)

    Posted: 01 Mar 2020 09:40 AM PST

    Happens to the best of us, John.

    Posted: 02 Mar 2020 06:44 AM PST

    Randy trying to pump up colony wealth again. Five days and six mech clusters later, we somehow survived.

    Posted: 02 Mar 2020 01:43 AM PST

    I just realized that I could have fun playing my colony, for, like, THOUSANDS of hours. 0_0

    Posted: 02 Mar 2020 06:04 AM PST

    Unlike all my past Rimworld experiences in which I die after a year or so, I started this game thinking "meh, might as well try out the new dlc". I went through 2 years on a razor's edge Randy extra-large mountain dwarf lesbian cannibal primitive tribe run, and holy nuts...This game is so addictive !! The awesome item quest rewards are really cool, even if I can't use the bladelinks. I have to stop playing this for a while so I can get stuff done in real life!

    submitted by /u/Zaorish9
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