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    Trading

    Posted: 31 Dec 2019 11:01 PM PST

    One-Thrumbo Open Sleigh

    Posted: 31 Dec 2019 01:22 PM PST

    in some places, you get rain, or snow, or hail. i get enemy drop pods

    Posted: 31 Dec 2019 08:28 PM PST

    Happy new year you lovely psychos!

    Posted: 31 Dec 2019 01:42 PM PST

    Prepping the defenses

    Posted: 01 Jan 2020 06:25 AM PST

    710 Hours in, Randy finally F'd me up

    Posted: 01 Jan 2020 02:47 AM PST

    I've played a lot, but I have never had to abandon a base before. Until now.

    I had a really good base going, I had a nuclear reactor meaning I had virtually endless power. I had a solid amount of colonists who all contributed to the well-being of each other, I even had a Jedi Master who was my main combat guy. I had also managed to be environmentally friendly by building mostly using adobe bricks and growing all my food, medicine and cloth. I had a solid hospital and a nice prison meant mostly to help raiders recover before setting them free.

    In other words, it was just a matter of time before Randy had enough, and that time came yesterday.

    First, a poison ship. No big deal, I deal with them all the time with my Jedi and my Battle Droid DeeBee. We take 'em on, kill off the mechs, everyone is happy, until like three seconds later, a raid consisting of three groups of raiders. And these are many, I don't know how many, but it noticeably slowed down my game. They swarm through my gauntlet of turrets, but one of them, with his dying breath, lobs a grenade, setting off a chain reaction of exploding turrets. It takes out Linnea and Micky, two brave pawns manning the sandbags. My Jedi and Battle Droid are holding their own, manning the breach, trying to hold them off, but they are only two against a horde, and more and more rush past them, setting fire to my very flammable base.

    But we drive them off, at long last. I've lost two more colonists, but we set about trying to rebuild. First and foremost, the defenses. In hindsight, it was pointless, because as soon as they got done, the dreaded event happened.

    An infestation the likes of which I had never seen, eight hives in my storage room, the only area under a mountain roof. I see this, I look at my remaining colonists: The Jedi, the Battle Droid, Chris the mayor and two children. I know we won't be able to beat these guys, so I set up the Jedi and the Battle Droid to sell their lives dearly while Chris and the kids run for it, grabbing nothing except the colony horses and dog. And just as they leave the compound, the bugs break through. The Jedi and Droid do good work, but they're slowly beaten down until DeeBee, battle droid extraordinaire, goes out in an explosive blaze of glory, wiping out at least 10 bugs in the explosion, and taking my Jedi's leg off. It gives him enough room to breathe, apply his force powers to postpone his death by blood loss and a burst of Force Speed, and then I have him leg it out of the colony and join up with the remaining survivors. For the first time ever, I abandon a base and set out into the rim, settling in a new place and starting up my base with a small wooden house and a rice farm.

    There it is, after 710 hours, I finally lost a base. But it has given me a newfound joy in this game, it feels wonderful (from a narrative stand point) to have to start over again with the same crew, a crew with a history together. One thing is for sure, tho. I won't build my base around a mountain now.

    submitted by /u/JudasBrutusson
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    YO. Aged 22 and no health conditions. It's a 2020 miracle.

    Posted: 01 Jan 2020 12:13 AM PST

    Rimatomics in a nutshell

    Posted: 31 Dec 2019 03:13 PM PST

    Hmm yes I am indecisive

    Posted: 01 Jan 2020 01:12 AM PST

    Screwed over by Heavy Sleeper trait

    Posted: 01 Jan 2020 07:37 AM PST

    help

    Posted: 31 Dec 2019 09:31 PM PST

    Every great piece needs a great title...uhh

    Posted: 01 Jan 2020 07:25 AM PST

    Yum Yum (RimWorld Comics)

    Posted: 31 Dec 2019 07:57 AM PST

    Molotov Cocktails: Who needs crematoriums anyway?

    Posted: 01 Jan 2020 02:54 AM PST

    So I got to thinking. My pawns are super busy researching some spaceship techs. My organ harvest recycling freezer is filled to the brim. The prisoner organ donor cells are full, and I really cannot be bothered to feed these ungrateful wastes of space. Cremating them also takes away precious time, and my dogs are far too important to haul corpses to the crematorium. They have plasteel to drag from the slave mines, after all! How do I dispose of my raiders before the next wave comes along?

    So after one raid where dozens of meatbags were flopping around uselessly on the ground, I decided that I needed a more efficient method of waste disposal. Fortunately for me, my glorious scientifically minded comrade was being a tool invented a useful tool, consisting of a flammable wick on a bottle of high proof alcohol.

    I built a room of stone walls, consisting of only prisoner sleeping spots. A test run was held. The results were glorious, and I believe my psychopathic pawns were regaled by the wondrous sounds of burning captives popcorn.

    I'm sorry, but our organ recycling centre is full. Please come back next Decembary.

    Now, if only my rival factions would come in even larger groups so I have a larger test case. I do hope that my initial test did not send an unintentional smoke signal saying 'please avoid this colony of pyromaniacs'. Perhaps I should build a prison barracks containing only flamethrower turrets and sleeping spots, deliberately feed the prisoners nothing, and wait for them to crack. Automatic waste disposal!

    submitted by /u/FoxWithAShotgun
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    That one colonist you keep in cryptosleep except for emergencies

    Posted: 31 Dec 2019 02:17 PM PST

    Everyone's starving, a fire burned out all the Corn at 99% and the Fire-scarred one didnt do anything

    Posted: 01 Jan 2020 06:55 AM PST

    It's getting problematic managing that ammount of people.

    Posted: 01 Jan 2020 08:06 AM PST

    My balance mod is coming along nicely.

    Posted: 31 Dec 2019 02:49 PM PST

    Wanderer joins..... "Natasha, is that you?"

    Posted: 31 Dec 2019 11:41 AM PST

    A fake rim world on iOS. I don’t know how to report it so I figured I’d show it to you guys.

    Posted: 31 Dec 2019 08:29 PM PST

    Worst negatives in the needs tab

    Posted: 31 Dec 2019 12:12 PM PST

    The King Of Dead and his nine legionaries (LOTR mods and Medieval times)

    Posted: 31 Dec 2019 06:12 PM PST

    How about no?

    Posted: 31 Dec 2019 08:35 PM PST

    Does anyone actually attack faction bases?

    Posted: 31 Dec 2019 06:45 PM PST

    In Rimworld the ability to attack hostile faction's outposts is not used frequently because of it's high risk and low reward. I myself have only raided a faction base twice in my hundreds of hours of Rimworld. The first one was only a pirate base which I crushed with an orbital bombardment. Surprisingly almost all the loot survived. The second attack I did a few minutes ago and used a psychic animal pulser to kill all the raiders. However, I was unable to loot the raiders base due to the fact they had 4 mini turrets, all in range of one another. One of my three colonists had his leg blown off, and I lost a good plasteel longsword.

    Does anyone actually raid in Rimworld? It is high risk with low reward and requires you to leave your base somewhat undefended for at least a few days.

    submitted by /u/AthenOwl
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