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    Friday, December 20, 2019

    RimWorld Keeping it efficient is the key to survival!

    RimWorld Keeping it efficient is the key to survival!


    Keeping it efficient is the key to survival!

    Posted: 20 Dec 2019 03:01 AM PST

    Two Bros researching on a stool, five pixels apart 'cause they're not gay

    Posted: 19 Dec 2019 03:30 PM PST

    That doesn't sound much like legendary art to me

    Posted: 20 Dec 2019 04:28 AM PST

    Phase 1 of mining complete.

    Posted: 19 Dec 2019 08:21 PM PST

    "You and me aint nothing but mammals, so lets do it like they do it on discovery channel..."

    Posted: 19 Dec 2019 07:49 AM PST

    Desert Colony before laptop gave up

    Posted: 20 Dec 2019 06:33 AM PST

    I should probably kill this thing, right?

    Posted: 20 Dec 2019 05:49 AM PST

    tip: never send the 17 melee brawler with a halberd to arrest a colonist who's trying to leave

    Posted: 19 Dec 2019 08:33 AM PST

    My freezers be like

    Posted: 19 Dec 2019 04:25 PM PST

    Race doesn't matter

    Posted: 20 Dec 2019 03:36 AM PST

    I'm scared... it's been quiet, too quiet...

    Posted: 19 Dec 2019 07:26 PM PST

    Meanwhile in Colombia~

    Posted: 19 Dec 2019 07:42 AM PST

    Tribal mods recommendation

    Posted: 20 Dec 2019 04:33 AM PST

    Hey all! after playing thr game for hundreds of hours i decided that i would try adding mods to spice the game up. Specifically mods that improve tribal starts are what im looking for.

    1. Mods that add tribal specific contents as currently there is not much point in starting tribal as its just a straight up handicap rather than an "alternate playstyle" type of thing
    2. improved tech tree that justifies being a tribal a lot more by adding tribal related stuff that makes them just as fun to play as a normal start

    im currently planning on using the mod that improves your tech level as you research more so your research speed is not so gimped at latter techs.

    The one that addsthe ability to have children is also something that im looking at but i dont know how much it works in terms of balance.

    I usually play savage randy while adding moderate roleplaying so mods that fits those things are very much welcomed.

    submitted by /u/SkarJino
    [link] [comments]

    My very first colony

    Posted: 19 Dec 2019 08:55 PM PST

    I can't believe it. I just fought off 70 heavily-armored sapper raiders with minimal damage and without really using bullets

    Posted: 19 Dec 2019 10:07 AM PST

    When there’s a Heat Wave in extreme desert.

    Posted: 20 Dec 2019 05:57 AM PST

    Instantly thought of this sub

    Posted: 19 Dec 2019 06:48 PM PST

    Is There Something I Should Know?

    Posted: 19 Dec 2019 11:02 AM PST

    Randy is smiling down upon me

    Posted: 19 Dec 2019 03:36 PM PST

    That moment

    Posted: 19 Dec 2019 08:21 AM PST

    when you're visiting your neighbour colony but you realise you forgot your warm sleeping bag and pajamas so you go to sleep in their nice cozy warm base but you're not sure if you're really invited inside so you just compromise and hunker down right in the doorjamb but they keep the foyer really brightly lit so you use your frag grenades as an eye mask and hope no one tells you to leave.

    https://preview.redd.it/u503ta5k7m541.png?width=547&format=png&auto=webp&s=4b5aaafff804f38b7805d7b1e47f92bff94a104b

    submitted by /u/Zammyboom
    [link] [comments]

    Combat extended bug

    Posted: 20 Dec 2019 07:49 AM PST

    Mortarts don't fire, they just aim constantly and never shoot

    I tried alot, like make more mortars or diffrent save games, restarting my pc but nothing helps

    submitted by /u/Alternative_Battle
    [link] [comments]

    Arctic Hare? Or Guinea Pig?

    Posted: 20 Dec 2019 07:48 AM PST

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