RimWorld My best attempt at making a Thrumbo in spore. |
- My best attempt at making a Thrumbo in spore.
- There are two types of RimWorld players
- Close call
- I just had to share this absolute unit of a prisoner I just got
- I sometimes wonder what goes through pawns minds when they decide to do this to themselves.
- Some Doors Are Better Left Unopened
- I have three colonists with high enough noble titles to get military support. Those poor, poor pirate siegers.
- Rimworld - Every time in character creator
- Decided to watercolor one of my pawns during quarantine.. #NewHobby
- Help me destroy my friend!
- Mod ? What mod?
- This alpaca carries more than 6 tons on its back - equivalent of about 6 Toyota Corollas
- How the tables have turned ..
- Rimworld Needs Tab Generator
- I love every single one of my cute lil animals (Rimworld Genetic animals)
- AI breaking mod + nuclear meltdown = epic mix
- Drew my very annoying charge rifle pawn, who complains about his aching leg.
- 3/7 animals dead, and 2 downed boomalopes on my wooden floor, Randy why must you be like this?
- The worst part about Rimworld: Dogs are basically robots
- As someone who usually builds into a mountain kinda enjoying the more open areas.
- Tryin to start a new colony by randomizing then..... So Tynan tell me, what's this guy supposed to do?
- introducing my friend to rimworld (the chicken farm pic isnt mine)
- Literally unplayable : the dish of the comm console clips into walls !
My best attempt at making a Thrumbo in spore. Posted: 16 Apr 2020 03:35 PM PDT |
There are two types of RimWorld players Posted: 16 Apr 2020 03:42 PM PDT |
Posted: 16 Apr 2020 10:02 AM PDT |
I just had to share this absolute unit of a prisoner I just got Posted: 16 Apr 2020 10:29 PM PDT |
I sometimes wonder what goes through pawns minds when they decide to do this to themselves. Posted: 17 Apr 2020 02:57 AM PDT |
Some Doors Are Better Left Unopened Posted: 16 Apr 2020 09:35 PM PDT |
Posted: 17 Apr 2020 05:26 AM PDT |
Rimworld - Every time in character creator Posted: 17 Apr 2020 02:47 AM PDT |
Decided to watercolor one of my pawns during quarantine.. #NewHobby Posted: 16 Apr 2020 09:24 PM PDT |
Posted: 17 Apr 2020 05:49 AM PDT Hey lads! So my friend is playing Rimworld on Twitch and she has a twitch integration tool set up that allows the viewers to buy events and items (either positive or negative ones) using points. I dont know much about the game since it isnt my type of game, but i want to absolutely wreck her world. Ive been saving up and now i have around 10k points, but i am walling to reach 20k or so if its guaranteed to mess her up. I want you guys to help me pick up the most devastating combos from the list below that shows all available actions to buy. Please go through it and let me know what should i buy: https://twitchtoolkit.github.io/item-list/ Some of the things i can buy are toxic fallout, volcanic winter, diseases, tornadoes and such. I want her world to be impossible to live in and 100% guaranteed to fail! Some of you are saying that i should at least be nice enough to link her stream, so here you go: https://www.twitch.tv/meggarra She is a very bubbly and lovely variety games streamer so please be nice! [link] [comments] |
Posted: 17 Apr 2020 05:30 AM PDT |
This alpaca carries more than 6 tons on its back - equivalent of about 6 Toyota Corollas Posted: 16 Apr 2020 10:18 AM PDT |
Posted: 16 Apr 2020 01:50 PM PDT |
Posted: 17 Apr 2020 02:13 AM PDT So I got struck with a Work Frenzy yesterday and decided to put it to good use: I created a small web app thing to produce a custom needs display, complete with alterable needs bars and every single thought in the game (all 271 of them) as well as the ability to add custom ones if those aren't enough. http://dhmstark.co.uk/tools/rimworld-mood/ I know the interface is a bit clunky right now but if I get some more time (and feedback!) I'll try my best to clean it up. Let me know what you think :D [link] [comments] |
I love every single one of my cute lil animals (Rimworld Genetic animals) Posted: 17 Apr 2020 07:22 AM PDT |
AI breaking mod + nuclear meltdown = epic mix Posted: 17 Apr 2020 07:13 AM PDT |
Drew my very annoying charge rifle pawn, who complains about his aching leg. Posted: 16 Apr 2020 09:31 PM PDT |
3/7 animals dead, and 2 downed boomalopes on my wooden floor, Randy why must you be like this? Posted: 17 Apr 2020 05:30 AM PDT |
The worst part about Rimworld: Dogs are basically robots Posted: 17 Apr 2020 07:48 AM PDT After 810 hours on this game, I only have two complaints. 1) Doctors will attempt to eat or sleep if they need to even if you have bleeding patients. This forces you to micro-manage it. 2) Dogs don't act like dogs. While the first is a minor annoyance, the second one bothers me a lot and needs to be changed in the base game. Nearly all of us have interacted with a dog, and they don't just wander around aimlessly. They have social needs, and love interfacing with people and being pet. The dogs in this game just nuzzle people randomly, and then wander and eat food. Here is a potential solution to this horrible problem. Dogs have a social need tab. When a dog wants to fill its social needs, it will look for a colonist that is currently scheduled for joy. It will run up to them, and ask for pets. Petting gives mood boosts to the colonist, as well as bonding potential for unbonded animals. Dogs will favor interacting with bonded pawns, and pawns can play fetch with the dogs during scheduled joy time. (This recreation type never builds tolerance, any pet owner never gets tired of being an owner.) Of course fetch would fulfill both the colonist recreation need, and the dog's social need. Other quirks of this system: 1) When a dog's social need is too low, they will ask for pets from pawns that currently working. The dog will try to interrupt a colonist's work to be pet. Note petting takes work equal to moving furniture around. (So there is some work cost to having a 100 dogs that need attention.) A colonist will always pet his/her interrupting bonding animal, and will pet if his/her recreation is low. Otherwise: A) The pawn will attempt to ignore the dog if not assigned to handling OR B) If the pawn is assigned to handling, then he/she will interrupt all non medical work to pet the dog. The needy dog will either to continue to pester the working colonist, or find a another pawn to try to fulfill the social need. Needy dogs will whine, and annoy nearby colonists with a -1 mood debuff. 2) If a dog's social need is unfulfilled long enough, the dog will attempt to eat a meal, make dirt on nearby titles, or find a colonist to bark at a specific colonist until the need is fulfilled. This system would make having dogs more interesting. It would also be fun to see the colonists pet the doggies. [link] [comments] |
As someone who usually builds into a mountain kinda enjoying the more open areas. Posted: 16 Apr 2020 09:23 PM PDT |
Posted: 17 Apr 2020 05:25 AM PDT |
introducing my friend to rimworld (the chicken farm pic isnt mine) Posted: 16 Apr 2020 08:33 AM PDT |
Literally unplayable : the dish of the comm console clips into walls ! Posted: 16 Apr 2020 06:37 PM PDT |
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