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    Sunday, February 9, 2020

    RimWorld Randy hitting me with that plague

    RimWorld Randy hitting me with that plague


    Randy hitting me with that plague

    Posted: 09 Feb 2020 04:29 AM PST

    Thank you for your sacrifice, Maxwell.

    Posted: 08 Feb 2020 11:06 AM PST

    M'droids

    Posted: 09 Feb 2020 01:40 AM PST

    The Escape, Part 3 (055)

    Posted: 08 Feb 2020 09:24 PM PST

    Dig up my first colony ever right before they left the planet. Absolutely loved the game ever since.

    Posted: 09 Feb 2020 02:48 AM PST

    The Arbiter (Save Our Ship 2)

    Posted: 08 Feb 2020 09:21 PM PST

    i realized how much that one meme fits my pyros so i had to draw this

    Posted: 08 Feb 2020 09:28 PM PST

    Prisoners be like

    Posted: 09 Feb 2020 07:41 AM PST

    First time playing sea ice. Rich explorer.

    Posted: 09 Feb 2020 05:43 AM PST

    Its been hard. I was lucky enough to get a cannibal but organ harvesting is out of the question. Honestly the steel and wood go so fast. Im playing randy like always but this time there's no massive hordes of pirates. I have a nice stash of coats that aren't tainted but I haven't seen a trader. Its been one year ingame and nothing but ice as far as the eye can see on this god forsaken land.

    submitted by /u/Happy_doot
    [link] [comments]

    Paused to give orders just as a flashstorm was striking down

    Posted: 09 Feb 2020 05:08 AM PST

    When a snowhare goes manhunter

    Posted: 09 Feb 2020 12:45 AM PST

    Whatever works.

    Posted: 08 Feb 2020 08:16 PM PST

    Abbey the Android Beastmaster (Twinkubus Draws)

    Posted: 08 Feb 2020 03:20 PM PST

    Dead (dead)

    Posted: 08 Feb 2020 09:26 PM PST

    ah yes a deep winter food stockpile

    Posted: 09 Feb 2020 07:00 AM PST

    Sometimes Raid Goes So Bad that it spawns 6000+ wild people to a 5 people raid

    Posted: 08 Feb 2020 12:43 PM PST

    New to the game , help me .

    Posted: 09 Feb 2020 04:07 AM PST

    So like the title says I'm new to this game , just bought it yesterday . I would love to get some hints and do and don'ts for this game that will help me out as a noob to this game.

    submitted by /u/HellReaser101
    [link] [comments]

    Had a small technical fuck up, the result looks slick though - Terrain Glitch

    Posted: 09 Feb 2020 06:48 AM PST

    My enemies are going to have a bad time.

    Posted: 08 Feb 2020 11:33 PM PST

    Yeah, my first ever piece of art! This will look great in the bedroom!

    Posted: 09 Feb 2020 01:12 AM PST

    How to boost mood by killing colonists.

    Posted: 08 Feb 2020 05:07 PM PST

    Tired of banishing that ugly wanderer, who just joined without asking and getting that -3 mood debuff? There´s a better way: Just get them killed!

    Whenever a hated colonist dies, other colonists get the following mood modifiers

    • -3 colonist died, 6 days
    • +x/10 rival died, 10 days (x negative social relation)

    So how can we directly influence social relations?

    • -10 butchered humanlike (get butchering at the price of -6 colony mood)
    • -15 disfigured (install and remove denture, or put them naked in a freezer until they get frostbite)
    • -5 Ate raw humanlike meat (get them munching)
    • - 20/25/25/40 ugly, annoying voice, creepy breating, staggeringly ugly trait
    • -10 euthaniced colonist (more on that later)
    • -15 hurt me (order them to punch each colonist once, isn´t worth it)
    • Something about killed colony animal and drunk, but I couldnt reproduce that.

    So isolate your unwanted colonist (avoit chitchat), disfigure him, optionally let them butcher a body, and let them eat some human meat, then get them killed by a heatroom/freezer/bloodlust colonist/euthanizing and break even with

    • -3 for 6 days and +2 for 10 days.
    • A net positive of +3(!) for a staggeringly ugly pawn

    Additionally raids will be smaller for a short period of time

    But we can do even better!

    Introducing chain euthanizing:
    If you have multiple colonists that you want to kill, you can stack the mood buff, while additional dead colonists max out at -7 mood. The idea is to do the same thing as before, but to let the colonists euthanize (and butcher) each other in a chain to get the one extra mood point per killed colonist.

    The result of chain euthanizing, would be better with ugly pawns involved

    Have fun!

    submitted by /u/Moartem
    [link] [comments]

    I'm just disappointed that he wont suffer...

    Posted: 08 Feb 2020 10:28 AM PST

    randy what are you doing

    Posted: 08 Feb 2020 07:08 PM PST

    I love this game's art

    Posted: 08 Feb 2020 12:10 PM PST

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