RimWorld Typical Tuesday Tutorial Thread -- November 26, 2019 |
- Typical Tuesday Tutorial Thread -- November 26, 2019
- Me: *cries in ugly colony*
- My 16 year old colony, tried to do a bit of everything.
- A Vicious Cycle
- *That one colonist with violence disabled and 20 in animals
- Literally all my colonists
- what's wrong with it he was trying to kill us anyway
- Aletta was having a mental breakdown, she is a pyromaniac so she started to burn random shit and i dont know how she managed to burn herself.
- Thank you iFunny. I will just place this into its proper home...
- Starter a chinchilla farm, this is just the half of the pack. Its getting out of hand...
- Stabilized the prisoner just in time
- About to join the 500 hour club :)
- Good Caravan Animals
- well that just sounds like hating humans with extra steps
- You come at the tortoise king, you best not miss
- New Vanilla Fishing Expanded Mod let's your pawns beat up raiders with fish
- Am i the only one who likes rivers and nakes colonies bear them?
- I get attached to my colonists...
- Oh cool, I got some cargo pods.
- Don't Bite the Hand that Feeds You.
- Human leather armchair (legendary)
- Looking for a specific mod
- Most absurd gamestart
- LF MOD: Tree/Shrub/Hedge Planter Box/Ground with continuous Floor Textures
Typical Tuesday Tutorial Thread -- November 26, 2019 Posted: 26 Nov 2019 12:12 AM PST Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
Posted: 25 Nov 2019 09:36 PM PST |
My 16 year old colony, tried to do a bit of everything. Posted: 26 Nov 2019 03:15 AM PST |
Posted: 25 Nov 2019 03:33 PM PST |
*That one colonist with violence disabled and 20 in animals Posted: 26 Nov 2019 05:40 AM PST |
Posted: 26 Nov 2019 04:55 AM PST |
what's wrong with it he was trying to kill us anyway Posted: 25 Nov 2019 02:03 PM PST |
Posted: 26 Nov 2019 12:43 AM PST |
Thank you iFunny. I will just place this into its proper home... Posted: 26 Nov 2019 06:16 AM PST |
Starter a chinchilla farm, this is just the half of the pack. Its getting out of hand... Posted: 26 Nov 2019 05:17 AM PST |
Stabilized the prisoner just in time Posted: 26 Nov 2019 04:43 AM PST |
About to join the 500 hour club :) Posted: 25 Nov 2019 11:51 PM PST |
Posted: 26 Nov 2019 01:12 AM PST |
well that just sounds like hating humans with extra steps Posted: 25 Nov 2019 12:23 PM PST |
You come at the tortoise king, you best not miss Posted: 26 Nov 2019 05:48 AM PST |
New Vanilla Fishing Expanded Mod let's your pawns beat up raiders with fish Posted: 25 Nov 2019 07:35 PM PST |
Am i the only one who likes rivers and nakes colonies bear them? Posted: 26 Nov 2019 05:05 AM PST i dunno,it sort of looks realistic then a river is nearby,and these water generators produce a lot of electricity [link] [comments] |
I get attached to my colonists... Posted: 25 Nov 2019 11:21 PM PST I can't let my babies die so I save scum to revive them lol. Please tell me some of you guys do this to your colonists too. [link] [comments] |
Oh cool, I got some cargo pods. Posted: 26 Nov 2019 06:42 AM PST |
Don't Bite the Hand that Feeds You. Posted: 25 Nov 2019 08:26 AM PST |
Human leather armchair (legendary) Posted: 26 Nov 2019 07:16 AM PST |
Posted: 26 Nov 2019 05:58 AM PST Hey. I'm looking for a specific mod that allows you to right click on an item and task a pawn to work that item. For example, if its corn, you can prioritize your pawn to carry/cut/plant that area. There is also a menu item below to expand the area for that task. The UI would also show an exclamation point to show where your area the task will now do. I dropped a bunch of mods and lost this one. I did try to search, but with terms like "force pawns" or "right click menu" return every single mod out there. Thanks for your help. [link] [comments] |
Posted: 25 Nov 2019 05:58 PM PST Mine follows: tribal start. Day 1- pick a base location that's easily defensible, build makeshift hut and transport all supplies inside. Day 2- Plant crops, mine steel to build basic production stations. Day 3 - Start mining out some bedrooms, go hunting. Cook eats some raw meat and gets food poisoning, hm. Day 4 - Cook runs across the map to pick up an animal carcass, I get an extreme break warning (uh oh), she goes into a psychotic daze at the edge of the map. I'm like, I'm gonna get raided now. Yep, next morning, there it is. A single raider wanders in right next to her, smacks her unconscious and carries her the 3 steps to the edge of the screen. Welp, no more cook. Can you see the cartoon rainclouds above my head.... [link] [comments] |
LF MOD: Tree/Shrub/Hedge Planter Box/Ground with continuous Floor Textures Posted: 26 Nov 2019 05:51 AM PST Hey, So I'm trying to find something that allows me to line my streets with trees or shrubbery without using bare soil tiles that break up the floor textures around them. I've tried "Garden Box", but this does not work for normal trees because of sprite issues. I've also tried "AnyPlant", which is cool, but it's only a small pot supporting bonsai plants. Any other ideas? Tks! [link] [comments] |
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