RimWorld Attacked a Pirate Outpost in the Mountains. Sneaky move.. I'll give them that! |
- Attacked a Pirate Outpost in the Mountains. Sneaky move.. I'll give them that!
- -3 ate with out a table
- My girlfriend is yelling at me
- A house.
- This is just adorable.
- This happened.
- You have my axe! (x42)
- Got raided by a whole enemy battalion which were around 400-500 enemy pawns (including tanks) and by far the largest raid I have gotten in my time of playing Rimworld
- Making Skyrim in Rimworld | Welcome To Helgen
- RimBees - Genetic Rim Patch, because you all want to breed a Thrumbee
- Just Another RimTribe Story - Episode 16
- im so glad i finished this hall before they decided to get married! idk about yall but i love the lil relationship stuff in this game
- So i had my first infestation... now i know to invest in incendiary shells.
- Caught myself 3 Male and 1 Female Thrumbo's (over time), but how the hell do I domesticate them?
- I feel uncomfortable
- Or maybe scyther looks like this, my imagination is pretty numb
- A mini-guide about improving production capacity
- Christmas time on the Rim
- Umm... Frys are you trying to tell me something..
- "god damn freakin rimworld" episode 1, colonist verbally abuses the prisoner after administering alcohol to him, just as his alcoholism was nearly recovered from.
- Too real... Damn... the cargo pods?
- Thanks for the free thrumbo, Randy!
- I am extremely torn
Attacked a Pirate Outpost in the Mountains. Sneaky move.. I'll give them that! Posted: 21 Nov 2019 12:59 AM PST |
Posted: 21 Nov 2019 03:41 AM PST |
My girlfriend is yelling at me Posted: 20 Nov 2019 05:57 PM PST |
Posted: 20 Nov 2019 03:43 PM PST |
Posted: 21 Nov 2019 12:52 AM PST |
Posted: 21 Nov 2019 04:59 AM PST |
Posted: 21 Nov 2019 04:03 AM PST |
Posted: 21 Nov 2019 02:56 AM PST |
Making Skyrim in Rimworld | Welcome To Helgen Posted: 20 Nov 2019 09:04 PM PST |
RimBees - Genetic Rim Patch, because you all want to breed a Thrumbee Posted: 20 Nov 2019 12:14 PM PST |
Just Another RimTribe Story - Episode 16 Posted: 21 Nov 2019 05:39 AM PST |
Posted: 20 Nov 2019 11:58 AM PST |
So i had my first infestation... now i know to invest in incendiary shells. Posted: 21 Nov 2019 05:51 AM PST |
Caught myself 3 Male and 1 Female Thrumbo's (over time), but how the hell do I domesticate them? Posted: 21 Nov 2019 06:18 AM PST |
Posted: 21 Nov 2019 05:55 AM PST The colony started when 3 people arrived to the surface. Ironhead (34), his wife, Kat (25) and their friend Jammin (53). Although their surroundings didn't impress them initially, they quickly got up and started creating their new home. Life on new planet isn't always easy. Daily struggles colonists faced have imprinted deeply in their brains making them always thinking about bandits, plagues and unfriendly enviroment. While Ironhead always was a psychopat and didn't care much for problems in his ways, it was too much even for him. You see, while his wife was a beautiful woman, she wasn't very femine. She valued strenght and even though her husband wasn't weak, he couldn't imagine himself as a leader of colony. Her rude, daily comments made Ironhead miss times where he could just leave the house and go to one of his lovers living not so far away from him. One day, he decided it was too much. Kat laughed on his mining skills, but she didn't expect response she's recieved. 'We're done!' said Ironhead, anger blazing from his eyes. Before she could even recover from shock, he packed his stuff and moved to room next door, one with single bed. Whatever you say about Kat, she loved her husband. She fell into depression, drinking too much and spending days wandering around. Luckily for her, newcomer to the colony, Steele, was more than happy to give her the love she needed. Or so she thought. It wasn't long before he dumped her too, comparing her to monkey. Kat didn't even recover from her last breakup until next one happened. Colony grew steadily with constant supply of newcomers running away from bandits and bandits themselves. Jammin spend most of his time researching new technologies that could prove useful, Ironhead would dissapear for days coming back with ten dead squirrels and a turtoise, Kat expanded base deeper into the mountain. Winter came by with a toxic cloud that killed most of animals around while also almost suffocating few colonists. It was a night, first anniversary of the colony. One of newcomers, Ocelot, was relaxing at the table in the food storage when he heard a beeping sound from a comms console. Prisoner from bandit camp was running away and asked for protection. Ocelot woke up others and told them to prepare for an attack. Prisoner named Pilar quickly got inside of the base and started cleaning the floor. She was 33 and beautiful but nobody paid attention to her at the time. Colonists prepared their weapons and moved outside of the base to take defensive positions. The battle was bloody. One of the colonists named Daiki got seriously injured and it looked like he won't be able to use his left arm anymore. Luckily, bandits were forced out of sight of defenders. They returned back to their base to rest and celebrate victory. Ironhead proved his military background that night, killing 2 people with his favourite old carabine. He sat down at the table, tired. His eyes picked up a familiar face. He couldn't believe. Prisoner called Pilar used to be one of his lovers all those years ago, in different life. He smiled. 'I won't have to sleep alone anymore.', he thought. 'Hey!' he called. Pilar looked in his eyes in disbelief. 'I thought you were dead! You just dissapeared and I haven't seen you ever since!' Ironhead nodded. 'Military assigement. I was chosen to colonise this planet. Remember my wife? The one we always had to hide from? She was forced to come here with me too.' He suddenly laughed. 'We don't have to hide from her anymore Pilar! I broke up with her, It's over!' Just as this happened, Kat entered the room. 'That's her, look!' Ironhead was almost laughing out of happiness. 'That's the person we were always hiding our love from, that's her! But it's over wifey, I will not hide my true feelings anymore!' Pilar quickly got up, shocked to the core. 'How could this be?!', she asked herself 'I lost contact with her after she moved out, b-but this?! Is this some sick joke?' Kat stared at her. Her face was tired, months of hard labour left her empty of emotions. But even she raised her eyebrow. 'Mother?' she asked confused *Yeah, it all happened. And i hope my English didn't butcher a good story* [link] [comments] |
Or maybe scyther looks like this, my imagination is pretty numb Posted: 20 Nov 2019 10:35 AM PST |
A mini-guide about improving production capacity Posted: 21 Nov 2019 01:06 AM PST tl;dr gigantic farms can be a terrible solution to food problems. You need to be able to identify slow points in production lines or you're literally wasting your colonists' time This is advice meant for scaling early to mid game colonies into productive mid game powerhouses. This will be written in terms of food production, but really it can apply to any form of production in the game. As your colony grows, so too does your consumption. Your production capacity must increase to keep up with this additional consumption. So, you double the size of your farms so you'll have plenty of food and oh god my growers aren't getting any other work done and we're still starving. The biggest problem with scaling an early game colony to a mid game one is the lack of manpower. Unless (in this case) you happen to be recruiting Hunters, Growers, and Cooks back to back, the amount of food you can produce with your pawns' available time is going to fall behind the amount of mouths to feed. In other words, recklessly doubling or tripling the size of your farms, kitchens, or hunting quotas, while it does appear to produce more food, also flushes your dwindling manpower down the drain. Let's put it like this. Let's say in your growing 6 person colony, you have one colonist with rocking scores in Plants and Mining. In fact, she's your only colonist with good stats in Plants and Mining. She's the only one you can really trust to plant your farms, punch trees, and inexplicably pickaxe precious metals. But, your colonists are hungry, your cook is already overworked, and you need your food. In this case, if you increase the size of your farms, yes you will have much more raw corn/rice to feed your colonists, but you will also rob any and all time for your Grower to go out and get wood or steel. Yes in the short run you may not starve and maybe in the long run you'll recruit enough colonists that she doesn't have to multi-task, but in the medium term? Your colony is gonna become a dysfunctional mess when there's no Wood or Steel to build with, Colonists are stuck eating raw crops, and you can't scale anything back at the risk of actually starving again. In this particular case, I've already named what's really the problem. Your cook, maybe because he's too busy hauling or cleaning or getting food poisoning because he never has time to clean, is slowing down the entire line. Increasing the size of your farms is a literal waste of time because your grower in this example also needs to get wood and steel and your cook doesn't have enough time to do his work (which, as a matter of fact, you are increasing). Luckily, in RimWorld, most production chains are only 2-3 steps long (not counting hauling and storage (really should keep those in mind though)) , but the lesson is still just as important. You need to identify where in the chain is your production getting slowed down. Now, sometimes you really aren't producing enough crops, but other times, increasing the size of your farms only creates more rice then your cook is capable of processing, and that means you've wasted your grower's time without actually solving the problem. If you can learn to identify where production gets slowed down, as well as how to increase production in that particular link in the chain, you will have the tools to far better solve any production problems you might face in the game, and your colonists will have so much more time to research, finish other jobs, thrive, and manifest pickaxes out of nowhere. [link] [comments] |
Posted: 20 Nov 2019 04:45 PM PST |
Umm... Frys are you trying to tell me something.. Posted: 20 Nov 2019 10:41 PM PST |
Posted: 20 Nov 2019 05:50 PM PST |
Too real... Damn... the cargo pods? Posted: 21 Nov 2019 02:01 AM PST |
Thanks for the free thrumbo, Randy! Posted: 20 Nov 2019 02:31 PM PST |
Posted: 20 Nov 2019 07:26 PM PST |
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